phobos2077
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dd1474c8d3
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Moved some code from DllMain2 into separate functions in new cpp file.
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2016-11-11 02:54:03 +07:00 |
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phobos2077
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830309b544
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Merge with master branch, resolved conflicts.
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2016-11-11 01:46:16 +07:00 |
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phobos2077
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84a60128a2
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More code style fixes and some wrappers.
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2016-11-11 01:27:38 +07:00 |
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phobos2077
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ec34df50ac
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Missing changes from previous commit.
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2016-11-11 00:43:29 +07:00 |
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phobos2077
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9edf6e6cc3
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Fixed several bugs due to incorrect pointer arithmetic.
Added/updated some structs.
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2016-11-11 00:42:39 +07:00 |
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phobos2077
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99ddda2848
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- Change the way engine variables are used in C++ code. No need to use asterix anymore, as they are declared as references.
- Implemented solution to interact with static engine arrays (like critical tables).
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2016-11-10 23:11:18 +07:00 |
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phobos2077
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f351faa422
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EXPERIMENTAL: declared references to engine variables in addition to pointers. This will allow to work with variables directly without additional operator! See PartyControl.cpp for example (naming is temporary).
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2016-11-10 15:13:14 +07:00 |
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phobos2077
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a4dee3dbca
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Use recursion for _WRAP_WATCOM_CALL macros.
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2016-11-10 14:28:42 +07:00 |
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NovaRain
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9be861a84b
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Merge branch '3.8-maintenance'
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2016-11-10 09:14:49 +08:00 |
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phobos2077
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726aff686b
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Fixed code style for last modules. Moved some more structs/wrappers to FalloutEngine. Removed duplicate wrappers in Tiles.cpp.
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2016-11-10 02:54:59 +07:00 |
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phobos2077
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34b0b7269f
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Fix some code styles and move Perk and Trait structs into Structs.h
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2016-11-10 02:08:18 +07:00 |
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phobos2077
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2ac60d66f5
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Adopted most functions from Imports h/cpp to Wrappers.
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2016-11-10 01:50:13 +07:00 |
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phobos2077
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77cc151455
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Simplify definition of engine variables using X-Macros pattern. Now only need to add in 2 places instead of 3.
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2016-11-10 01:26:34 +07:00 |
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phobos2077
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d63392aea2
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Refactor Message-related code: removed duplicate functions and structs, moved engine-related stuff to one place, other stuff.
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2016-11-09 23:57:58 +07:00 |
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phobos2077
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07b5f78318
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Fixing code style.
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2016-11-09 20:39:14 +07:00 |
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phobos2077
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37e159dd21
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Fixing code style.
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2016-11-09 19:45:38 +07:00 |
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phobos2077
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cd1c756e24
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Added some VS2015 temp files to gitignore
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2016-11-09 14:09:36 +07:00 |
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NovaRain
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11dfb3e94a
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Added MainMenuOffsetX/Y and MainMenuCreditsOffsetX/Y settings back to ddraw.ini.
Corrected document file name in README.txt.
v3.8
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2016-11-08 10:25:41 +08:00 |
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phobos2077
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66ea6a7609
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Simplify function wrapper definitions using macros.
Moved all non-wrapper functions to Utils.
Added basic structs for some prototypes.
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2016-11-07 22:13:28 +07:00 |
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phobos2077
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0efdf7096b
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Fixed build errors.
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2016-11-07 20:49:39 +07:00 |
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phobos2077
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80dad0d5d0
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Refactor ScriptExtender: replaced some engine function calls with wrappers, fix code style.
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2016-11-07 18:55:13 +07:00 |
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NovaRain
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3668a1c94f
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Improved the functionality of ProcessorIdle (from Crafty)
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2016-11-07 15:04:55 +08:00 |
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NovaRain
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5cb3ca2a59
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Removed queue9x and vector9x.
Disabled ComputeSprayMod by default.
Updated version number.
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2016-11-07 10:16:57 +08:00 |
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phobos2077
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10ec39ab60
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Refactoring ScriptExtender module.
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2016-11-07 03:44:25 +07:00 |
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phobos2077
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bd7518ca33
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Fixed mistake of using constant pointer variables in ASM blocks (resulted in incorrect references in most cases).
Now each variable has preprocessor constant with prefix VARPTR_ .
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2016-11-07 01:34:35 +07:00 |
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