Commit Graph
6 Commits
Author SHA1 Message Date
NovaRain 85dfb35f01 Updated NPC armor appearance mod script
Added command_lite.h header file (from EcCo mod).
Added alternative npcarmor.ini for vanilla Fallout 2.
2019-10-11 00:49:15 +08:00
NovaRain 2187854bf2 Improved the implementation of HOOK_INVENWIELD (#266)
* it now runs for the player and NPCs when removing equipped items.
* added an additional argument.

Fixed drop_obj script function not removing the equipped armor properly
for the player and party members.

Fixed incorrect PIDs for RP new party members in npcarmor.ini.
2019-10-04 20:23:49 +08:00
NovaRain a17471b624 Some minor changes:
* Improved the display of the car fuel gauge on the world map interface.

* Expanded set_critter_stat function to allow changing STAT_unused and
STAT_dmg_* stats for the player, and STAT_unused for other critters.

* Changed AllowUnsafeScripting to not require sfall debugging mode.

* Changed NPCStage6Fix to be enabled by default.

* Added a new value to AIBestWeaponFix to change the priority multiplier
for having weapon perk to 3x.

* Added RP's extra weapon anim codes to vanilla PMs in npcarmor.ini.

Updated version number.
2019-09-24 12:20:16 +08:00
NovaRain 641ae67a7a Added a fix to the following script functions to ensure they set the correct object: (from Mr.Stalin)
set_critter_burst_disable, set_critter_pickpocket_mod, set_critter_skill_mod, set_critter_hit_chance_mod, set_*_knockback
Added WeaponAnims info to npcarmor.ini.
2018-12-28 09:37:30 +08:00
NovaRain ea1c00ec91 Added the ability to define allowed weapon animations for NPCs to NPC armor appearance mod (#159) 2018-06-05 22:08:39 +08:00
phobos2077 cbe987df25 First prototype of armor appearance mod (hook-based)
- Add test version of gl_npcarmor script with config file for FO2 RP
- Add some useful scripting headers
- Add new scripting functions to sfall.h
2017-03-30 01:20:44 +07:00