* it now runs for the player and NPCs when removing equipped items.
* added an additional argument.
Fixed drop_obj script function not removing the equipped armor properly
for the player and party members.
Fixed incorrect PIDs for RP new party members in npcarmor.ini.
Fixed incorrect FRM being displayed for opened bag/backpack in the
inventory when Hero Appearance Mod is enabled (#262)
Fixed MainMenuFontColour not changing the font color for the copyright
text on the main menu (#261)
Code correction in main.cpp.
* it forces the weapon to use EW skill regardless of its damage type.
Placed an object with PID 0x5000004 (corpse blood) to the lower z-layer
of the tile.
Fixed the AP cost display issue in NPC combat control mod.
Added a tweak for weapon perk modifier to AIBestWeaponFix.
Minor edits to code/documents.
Updated version number.
Fixed a crash in COMBATTURN hook when loading in combat mode while
controlling critters.
Fixed critter control algorithm in PartyControl.cpp and set_dude_obj
not accepting a null argument.
* now fake perks are no longer added to all controlled critters.
Added alternative functions that allow to add fake perks to party
member NPC.
Rewrote set_fake_perk/trait, set_selectable_perk, has_fake_perk/trait
functions in C++.