Commit Graph
1868 Commits
Author SHA1 Message Date
NovaRain 0044af0362 Fixed xp exploit from canceling Here and Now perk
(when the player has Swift Learner perk)

Removed DisplaySwiftLearnerExp from ddraw.ini (always enabled)
2024-03-29 16:55:00 +08:00
NovaRain ce0e950884 Minor code edits 2024-03-28 08:34:21 +08:00
NovaRain a66ff8d252 Edits to gl_partycontrol and main.h
* it seems no need to "fix" Gecko Skinning perk anymore.
* use array to hold perk levels instead of calling has_trait twice.
2024-03-27 11:18:53 +08:00
NovaRain 9bd9837a7d Added a new example mod gl_molotov 2024-03-26 12:14:24 +08:00
NovaRain a89e672355 Fixed add_extra_msg_file loading the same msg file more than once (#467)
Minor code edits.
Updated version number.
2024-03-22 12:07:26 +08:00
NovaRain b32c358a77 Added a new example mod gl_static_books 2024-03-14 10:20:03 +08:00
NovaRain 1b98bedd6f Edits to sslc documents
* edited the description of command line options.
* removed old references of dos4gw.exe (only for pre-2.10) and FSE.
2024-03-11 10:08:31 +08:00
NovaRain 596b485d9c Fixed the clickability issue of the "Use Inventory Item On" action
* the game would execute the default action for the overlapped object
instead of the player using the item.

(ref. BGforgeNet/Fallout2_Restoration_Project#271)
2024-03-05 10:40:10 +08:00
NovaRain ae53c9586a Updated npcarmor.ini based on new NPC armor mod
(ref. BGforgeNet/Fallout2_NPC_Armor@ca93bb6)
2024-03-05 10:31:16 +08:00
NovaRain 7b53814c82 Updated npcarmor.ini based on newer RPU (v27+)
(ref. BGforgeNet/Fallout2_NPC_Armor#5)
2024-03-04 11:52:52 +08:00
NovaRain e9b40f5491 Tweaked the log for loading global scripts
* it should be after the game scripts check.
2024-03-03 00:01:07 +08:00
NovaRain 71a7545445 Added additional check to AI weapon switching fix 2024-02-29 13:19:30 +08:00
NovaRain 42ab38a333 Minor edits to ddraw.ini 2024-02-26 09:27:21 +08:00
NovaRain c540ce8e72 Fixed unnecessary path searching for loading external wrapper
(ref. https://github.com/sfall-team/sfall/issues/504#issuecomment-1962314458)
2024-02-24 20:47:31 +08:00
NovaRain 3db8ed3381 Cosmetic edits: unified indentation of switch-case 2024-02-22 08:39:25 +08:00
NovaRain de009eec4e Added support for an external DirectDraw wrapper
(#504)
2024-02-22 08:36:27 +08:00
NovaRain 9268776736 Added a note about external wrapper to ddraw.ini 2024-02-22 08:35:58 +08:00
NovaRain c09ed0565b Further attempt to keep DD7+no windowed for external wrapper 2024-02-20 10:40:27 +08:00
NovaRain e57f9b5503 Disallowed DX9 mode when using external wrapper 2024-02-19 22:07:44 +08:00
NovaRain 39ed1d313f Code correction to the previous commit 2024-02-18 01:04:51 +08:00
NovaRain 510bd6ddeb Added a basic loading process for external ddraw wrapper
Changed sfall to DD7 if bult-in HRP is enabled but f2_res.ini is
missing.
2024-02-17 19:00:56 +08:00
NovaRain c0f11b7a46 Fixed critical hit message for super mutants
* judging from combat.msg, the fix has been applied to a wrong
bodypart since 2.8b.
2024-02-17 07:52:03 +08:00
NovaRain 1cb1284787 Fixed the game disappearing from the taskbar after using Alt+Tab
Code change to the input patch.
Updated version number.
2024-02-16 09:26:01 +08:00
NovaRain af2fdb5153 Updated changelog v4.4.2 2024-02-12 20:45:09 +08:00
NovaRain 22fbac8b9f Added a fix to prevent integer overflow for inven item stacks
* This is more of a preventive fix because now it's easier to cause
integer overflow with add_mult_objs_to_inven. Also in case people
use save editor and set silly values to their items.
2024-02-12 09:51:05 +08:00