Commit Graph
19 Commits
Author SHA1 Message Date
NovaRain 694b3995ef Added a compute damage example script.
Updated compiled scripts due to main.h changes.
2019-09-01 11:37:04 +08:00
NovaRain 744213dea1 Fixed unable to reach the specified max level in XPTable
Fixed the AP cost display issue in NPC combat control mod.
Added a tweak for weapon perk modifier to AIBestWeaponFix.
Minor edits to code/documents.
Updated version number.
2019-08-09 11:47:33 +08:00
NovaRain 361ebbe939 Added PerksList option to gl_partycontrol 2019-07-14 10:38:17 +08:00
NovaRain b41a870f3b Fixed flickering when switching control in gl_partycontrol 2019-07-12 07:36:47 +08:00
NovaRain d8d3bade94 Fixed XP stealing bug in gl_partycontrol.
* if the combat ends automatically after a controlled critter's turn,
it would get the player's combat xp and "level up".
2019-07-01 13:06:32 +08:00
NovaRain 143f6895a4 Fixed a bug in CheckWeaponAmmoCost (from Mr.Stalin)
It caused NPCs to not switch to other weapons when there is not enough
ammo to shoot.
Moved CheckWeaponAmmoCost code from Inventory.cpp to Combat.cpp.
Now the debug editor starts at the center of the screen.
Updated the previous fix in NPC combat control mod.
2019-04-07 10:59:02 +08:00
NovaRain d946850af4 Fixed the weapon duplication bug in NPC combat control mod. 2019-04-06 09:33:27 +08:00
NovaRain 15d762deb0 Fixed the lighting of controlled critters in NPC combat control mod. 2019-03-03 11:48:42 +08:00
NovaRain 36e3a2bd5f Updated NPC combat control mod to be able to automatically set the number for the notification box.
Updated item highlighting mod to also be disabled while in the barter screen.
2019-02-20 21:26:23 +08:00
NovaRain fbdb9777c7 Updated NPC combat control mod to prevent Marcus and non-biped critters from equipping armor when controlled by the player. 2018-11-01 17:25:29 +08:00
NovaRain cbb6afac7c Updated NPC combat control mod to work with BoxBarCount.
Added additional notes to HOOK_COMBATDAMAGE in hookscripts.txt.
2018-10-16 22:18:35 +08:00
NovaRain 033376000c Fixed the screen flickering during switching critters in NPC combat control.
Now the mod does not center the screen on PC and display name box for the first turn of a player-initiated combat or when there's no other controllable critter in combat.
2018-07-13 11:25:42 +08:00
NovaRain bc2dabc461 Removed redundant function from NPC combat control and tidied up a bit. 2018-07-11 10:03:03 +08:00
NovaRain 08b5e3a769 Improved the functionality of NPC combat control mod (#179)
* centers the screen on controlled critter.

* removes roof tiles to show controlled critter properly.

* additional options to display the name of controller critter.
2018-07-10 12:05:15 +08:00
NovaRain 72093079c5 Fixed a bug in NPC combat control that caused Gecko Skinning to appear in the perk selection window. 2018-03-28 21:29:22 +08:00
NovaRain ca3f59ad1e Fixed a bug in NPC combat control that kept increasing the perk rank of Gecko Skinning after the combat ended.
Condensed the code in ApplyHeaveHoFix a bit.
2018-01-02 09:58:30 +08:00
NovaRain 74d496845b Added compiled gl_partycontrol script from the previous commit. 2017-10-02 10:04:56 +08:00
NovaRain 92b010f362 Added check for sfall version for gl_partycontrol and gl_npcarmor.
Changed version string because sfall 4.0 will be released in 'beta' stage first.
Minor edits to some documents.
2017-05-23 22:28:42 +08:00
phobos2077 116c522bdc Moved hard-coded "ControlCombat" mod from sfall into a global script #87
- Exactly the same functionality and settings
- Mod settings are now in sfall-mods.ini
2017-04-01 21:11:19 +07:00