NovaRain
c9b1a1b583
Edited FalloutEngine using 4.x's EngineUtils & Variables_def as ref
2020-01-25 18:01:55 +08:00
NovaRain
e733954e65
Removed DisplaySecondWeaponRange from ddraw.ini (always enabled)
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Minor edits to some code and documents.
2020-01-23 20:35:18 +08:00
NovaRain
36b3b6a2c7
Added "get_window_attribute" script function ( #276 )
2020-01-22 21:23:12 +08:00
NovaRain
ceba5d1da2
Added a flashing icon to the Horrigan encounter
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Minor edits to some code and documents.
2020-01-22 10:27:11 +08:00
NovaRain
d6486008f4
Expanded the functionality of Fallout1Behavior
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* calling endgame_movie now plays Movie11 or Movie12 depending on
the player's gender before the credits.
Added new flags to force_encounter_with_flags function.
2020-01-21 21:40:36 +08:00
NovaRain
9f140cf3ca
Added a blinking icon to force_encounter/with_flags functions
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* currently an icon is always shown for scripted force encounters.
2020-01-20 11:51:17 +08:00
NovaRain
f2670deb6f
Minor edits to Console.cpp and Logging.cpp
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Added procedure and macros for unsigned integer comparison to lib.math.h.
2020-01-19 12:20:18 +08:00
NovaRain
6e6e01ea7f
Simplified the code of string_to_case function
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Minor edits to some code and documents.
2020-01-17 21:56:12 +08:00
NovaRain
21004e3e63
Combined tolower/toupper in previous commit to "string_to_case"
2020-01-16 20:35:49 +08:00
NovaRain
d12db2be28
Added "tolower", "toupper" script functions
2020-01-16 09:46:27 +08:00
NovaRain
5e704d206f
Added "objects_in_radius" and "tile_by_position" script functions
2019-12-13 10:56:15 +08:00
NovaRain
7016690f99
Added "string_format" script function
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Rewrote ASM code of opcode handlers in MemoryOp.hpp.
2019-12-03 10:52:56 +08:00
NovaRain
bbe9a2d26d
Added "get_text_width" and "string_compare" script functions
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Rewrote set_dm/df_model, set_movie_path functions with WRAP_OPCODE.
2019-11-23 20:32:57 +08:00
NovaRain
7bcb76e70c
Restored and fixed RemoveWindowRounding option
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Reorganized ddraw.ini a bit.
2019-11-21 00:58:41 +08:00
NovaRain
3348d8b716
Backported "draw_image" and "draw_image_scaled" functions from 4.1
2019-11-19 20:51:22 +08:00
NovaRain
04ebbaa182
Added three new script window functions:
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"show_window", "hide_window", "set_window_flag"
Updated documents.
2019-11-17 08:40:18 +08:00
NovaRain
3c5dc6853a
Added "get_sfall_arg_at" script function
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Improved the functionality of "inventory_redraw" function.
2019-11-16 22:54:09 +08:00
NovaRain
6a566087ca
Implemented executing timed_event_p_proc in sfall global scripts
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Added "add_g_timer_event" and "remove_timer_event" script functions
for timed_event_p_proc in global scripts.
Fixed the check on the 'hidden' flag for previous commit.
2019-11-11 10:01:38 +08:00
NovaRain
29da6d7071
Minor edits to FalloutStructs.h
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Removed unnecessary AfterAttackCleanup on reset in LoadGameHook.cpp.
Fixed Debug build configuration in project file.
2019-11-05 09:27:41 +08:00
NovaRain
ec4a58e19e
Updated define_extra.h
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Added define of OBJ_DATA_SCRIPT_INDEX to define_extra.h.
Moved Stats related reset code from ScriptExtender.cpp to Stats.cpp.
2019-11-04 21:28:06 +08:00
NovaRain
ee711d8f81
Added "get_inven_ap_cost" script function
2019-11-02 10:26:28 +08:00
NovaRain
d26a06872a
Backported the advanced BarBoxes features from 4.x:
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* Added BoxBarCount option.
* Added "set_iface_tag_text" and "add_iface_tag" script functions.
* Now number of simultaneously displayed boxes depends on game res.
* Updated documents.
2019-11-01 21:14:03 +08:00
NovaRain
3ef6056a77
Added "add_trait" script function
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Replaced some C-style casting with pre-defined ptr_* variables.
2019-10-20 19:31:08 +08:00
NovaRain
c98af496b3
Added command_lite.h header file to modderspack
2019-10-11 00:53:22 +08:00
NovaRain
37acec7115
Added "unwield_slot" script function
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Re-fixed obj_art_fid for player's FID (commit 36523d8 )
2019-10-08 10:56:49 +08:00