Commit Graph
145 Commits
Author SHA1 Message Date
NovaRain 61aa1104a1 Fixed player's position if entrance tile is blocked when entering a map
Fixed player's direction after leaving a map via ladder/stairs.

Fixed MainMenuFontColour not changing the font color for the copyright
text on the main menu (#261)

Code correction in main.cpp.
2019-08-22 13:32:18 +08:00
NovaRain 2bd8a6223d Added OverrideCriticalFile option for specifying alternative crit file
Added code for preparing clearing map_update_event in queue.

Fixed a crash bug in message_str_game function when passing a negative
fileId value.

Corrected/edited some code.
2019-08-20 16:47:37 +08:00
NovaRain 2bbb020a80 Fixed the lost car bug with using the Town/World button
(http://www.nma-fallout.com/threads/fallout-2-vehicle-bug.217993/)
2019-08-13 13:59:20 +08:00
NovaRain 36523d89e5 Fixed obj_art_fid for dude_obj when the hero appearance mod is enabled 2019-08-12 00:13:50 +08:00
NovaRain c0f9f142c4 Added a tweak for weapon perk modifier to AIBestWeaponFix
Minor edits to code/documents.
Updated version number.
2019-08-09 11:59:45 +08:00
NovaRain 8b9ffd08a8 Minor edits to ddraw.ini 2019-07-18 09:27:28 +08:00
NovaRain b26208141f Changed DebugMode to not require enabling sfall debugging mode
Changed version to 3.8.19.1 as maintenance release.
2019-07-17 10:10:28 +08:00
NovaRain fc3b7180af Backported the code of COMBATDAMAGE hook from 4.x
Moved instadeath crit fix from COMBATDAMAGE hook to BugFixes.cpp.
Completed the compute_attack struct.
Updated version number.
2019-07-15 09:59:58 +08:00
NovaRain ce19262283 Excluded barter mode for ItemCounterDefaultMax
Renamed GetCurrentLoops function to "GetLoopFlags".
Minor edits to document/code.
2019-07-10 11:05:28 +08:00
NovaRain f38d87e0ee Added KnockoutTime option to change the duration of the knockout effect.
Fixed op_lookup_string_proc_ engine function not searching the last
procedure in a script.
2019-07-04 12:11:00 +08:00
NovaRain 58a67d58cb Added SkipOpeningMovies=2 to also skip the splash screen
Changed the order of some code in main.cpp.
Renamed IsDebug variable to "isDebug".
2019-06-29 20:11:53 +08:00
NovaRain c18828b61b Changed DataLoadOrderPatch to be 1 by default.
Replaced most of NULL with nullptr, since VS2010 supports it.
Some code edits to MiscOps.hpp and ScriptUtils.hpp.
2019-06-24 12:25:32 +08:00
NovaRain d1fe920cf7 Fixed a few bugs in WorldMapSlots option.
Updated version number.
2019-06-06 10:21:36 +08:00
NovaRain af6038ee0c Removed LoadProtoMaxLimit option from ddraw.ini.
* now the proto limit is always handled by set_proto_data function when
needed, since the related issue was originally from using it to process
lots of protos at once.
2019-05-23 17:06:40 +08:00
NovaRain 301ccba45f Rewrote NPC fleeing fix.
Removed DialogOptions9Lines option from ddraw.ini.
2019-05-22 10:48:41 +08:00
NovaRain f6d27b71aa Slightly simplified the code of NPCStage6Fix.
Moved NPCsTryToSpendExtraAP to AI.cpp.
2019-05-19 08:24:31 +08:00
NovaRain 1891612f38 Reverted the change in Tiles.cpp from previous commit. 2019-05-10 10:44:34 +08:00
NovaRain ec3bc8c21c Moved Test_ForceFloats to [Debugging] section.
* Since it's never mentioned anywhere, should be OK moving it before
the formal release.

Minor code edits to Tiles.cpp.
2019-05-07 23:08:47 +08:00
NovaRain c1ec4057a6 Code edits on Graphics.cpp & ScriptExtender.cpp.
Minor edits on some other code.
Added the missing Test_ForceFloats option to ddraw.ini.
2019-05-07 14:04:36 +08:00
NovaRain cbd3964ae5 Moved worldmap related code from main.cpp to the new Worldmap.cpp. 2019-05-02 21:02:49 +08:00
NovaRain 3c255085ed Replaced ASM code in various opcodes with macros (from Mr.Stalin)
Unified the directory separator in documents.
Updated version number.
2019-04-30 10:38:39 +08:00
NovaRain 560eead694 Rewrote Force Encounter script function code.
Changed set_global_script_repeat/type & set_self to use fastcall.
Minor edits to BugFixes.cpp and ddraw.ini.
2019-04-24 15:06:07 +08:00
NovaRain 2df1dfbadc Fixed and improved Use32BitHeadGraphics option:
* Fixed the position of the talking head texture when the game res is
larger than 640x480.

* Added the support to use textures without the need of patching
talking head FRM files.
2019-04-23 07:35:18 +08:00
NovaRain ceb55cdfa9 Fixed the start procedure not being called correctly
* If the required standard script procedure is missing, the procedure
above the start proc is called instead of the start (from Crafty)

Added a id reversion mechanism to remove_weapon_knockback.
2019-04-15 13:04:15 +08:00
NovaRain 5d7ee90f71 Fixed a duplicate obj_dude script being created when loading a saved game.
Added a fix to prevent the reserved object IDs of the player and party members from being generated for other objects.
Moved SkipOpeningMovies to movies.cpp.
Added log entries for various Init() functions in main.cpp.
Renamed timer.cpp/h to SpeedPatch.cpp/h.
2019-03-31 23:02:56 +08:00