Commit Graph
282 Commits
Author SHA1 Message Date
NovaRainandphobos2077 5b59c9e54d Added more details to the description of WorldMapEncounterFix/Rate, and changed the default value of WorldMapEncounterRate to its internal default. 2017-02-21 01:15:22 +07:00
NovaRainandphobos2077 60fb21cd1b Fixed display issues when calling gdialog_mod_barter with critters with no "Barter" flag set (from Crafty) 2017-02-21 01:13:20 +07:00
NovaRainandphobos2077 0f1072c302 Made WorldMapEncounterFix/Rate independent from WorldMapFPSPatch. (#62, with the simplified code from Crafty) 2017-02-21 01:05:45 +07:00
VladandGitHub 8069d925fe Merge pull request #61 from Vennor/early_sfall_save_game_loading
Early sfall save game loading
2017-02-21 00:56:16 +07:00
phobos2077 69905b633b Replace deprecated hash_map with std::unordered_map 2017-02-21 00:51:28 +07:00
phobos2077 1aba89e810 Attempt to fix build error in VS2015. 2017-02-21 00:44:07 +07:00
phobos2077 2548e6ea8f Merge branch 'feature/opcode-handling' into develop 2017-02-21 00:31:52 +07:00
phobos2077 0026590058 Refactor OpcodeContext class to make more sense. 2017-02-21 00:26:42 +07:00
Vennor 6bd7d4f05c Moved sfall additional save game file reading from LoadGame2_After to LoadGame2_Before to make saved arrays available in start functions of ssl scripts. 2016-12-15 20:18:43 +01:00
phobos2077 c26c2ad8f6 Moved core opcode handlers and opcode list into separate translation units. 2016-11-14 22:43:04 +07:00
phobos2077 ae4193d6f9 Renamed OpcodeHandler to OpcodeContext to avoid confusion with actual handler functions (sf_*). 2016-11-14 21:57:44 +07:00
phobos2077 3fed492a5b Get rid of opHandler global variable by passing instance to every scripting function handler. 2016-11-14 21:50:27 +07:00
phobos2077 b026f8eadd Split opcode handler categories into separate translation units. 2016-11-14 02:07:08 +07:00
phobos2077 adcf3be520 Renamed all opcode handlers for consistent naming. 2016-11-13 20:53:40 +07:00
phobos2077 728e18b344 Fixes #57 2016-11-12 03:35:40 +07:00
phobos2077 65bb7d4de7 Simplify some calls in asm and replaced few addresses with constants. 2016-11-12 03:08:00 +07:00
phobos2077 1472902de4 Removed unnecessary includes. 2016-11-11 02:58:13 +07:00
phobos2077 dd1474c8d3 Moved some code from DllMain2 into separate functions in new cpp file. 2016-11-11 02:54:03 +07:00
phobos2077 830309b544 Merge with master branch, resolved conflicts. 2016-11-11 01:46:16 +07:00
phobos2077 84a60128a2 More code style fixes and some wrappers. 2016-11-11 01:27:38 +07:00
phobos2077 ec34df50ac Missing changes from previous commit. 2016-11-11 00:43:29 +07:00
phobos2077 9edf6e6cc3 Fixed several bugs due to incorrect pointer arithmetic.
Added/updated some structs.
2016-11-11 00:42:39 +07:00
phobos2077 99ddda2848 - Change the way engine variables are used in C++ code. No need to use asterix anymore, as they are declared as references.
- Implemented solution to interact with static engine arrays (like critical tables).
2016-11-10 23:11:18 +07:00
phobos2077 f351faa422 EXPERIMENTAL: declared references to engine variables in addition to pointers. This will allow to work with variables directly without additional operator! See PartyControl.cpp for example (naming is temporary). 2016-11-10 15:13:14 +07:00
phobos2077 a4dee3dbca Use recursion for _WRAP_WATCOM_CALL macros. 2016-11-10 14:28:42 +07:00