Commit Graph
443 Commits
Author SHA1 Message Date
phobos2077 72bde84d92 Fixed bug #70 by replacing item_count engine function 2017-02-28 00:32:47 +07:00
phobos2077 f3f9186ce7 Removed Cpp11_emu file. Goodbye, Windows 9x :'(
Added delegates to LoadGameHook.
2017-02-27 02:04:18 +07:00
phobos2077 be0cc2f3d5 Switch to Visual Studio 2015 compiler. Test some features with Delegate class 2017-02-27 01:48:54 +07:00
phobos2077 826c3eb021 Added Module classes for every sfall module; #9
Moved all patches out from main.cpp;
Fixed all build errors.
2017-02-27 01:27:04 +07:00
phobos2077 8284eb50f0 Moved more stuff out from main.cpp;
Added module manager class with example usage; #9
Attempted to implement Delegate class.
2017-02-26 22:53:32 +07:00
phobos2077 160c11043f Moved SpeedPatch to separate unit; moved Karma FRMs patch to Karma.cpp #7 2017-02-26 02:59:08 +07:00
phobos2077 6e5a0fd085 Moved DisplayKarmaChange patch into separate unit #7 2017-02-26 02:48:16 +07:00
phobos2077 57ef099e97 Moved LoadOrder patch into separate unit #7 2017-02-26 02:43:19 +07:00
phobos2077 944b95d796 Move all Worldmap-related patches into separate unit #7 2017-02-26 02:35:53 +07:00
phobos2077 dfa9534bd1 Move more patches away from main.cpp to Misc module 2017-02-26 02:17:39 +07:00
phobos2077 c186ed5ee0 Added Module base-class and example subclass for HeroAppearance 2017-02-26 02:17:03 +07:00
phobos2077 4dc2aaa046 Merge branch 'feature/opcode-handling' into develop 2017-02-24 17:25:33 +07:00
phobos2077 b3e1837cfc Moved several more functionsto opcodeInfoArray.
Removed AsmMacros.h to reduce the number of ways to write new scripting function. #58
2017-02-24 17:24:15 +07:00
phobos2077 94c00f12f7 Moved all array-related opcodes to new table #58 2017-02-24 17:01:02 +07:00
phobos2077 df5c81164f Added note about possible issue when using hs_invenwield incorrectly 2017-02-24 13:57:00 +07:00
phobos2077 17df8deb86 Moved all "Utils" opcodes to new table (gotten rid of op_* functions) #58 2017-02-24 13:56:02 +07:00
phobos2077 54f9fc4bcd Introduced much simpler way to add engine functions wrappers (one line in 1 file); changed anim functions to use new wrappers 2017-02-24 03:12:36 +07:00
phobos2077 6d88cd03f7 Fixed crash if calling regn_anim_obj_run_to_tile after reg_anim_combat_check 2017-02-24 03:11:06 +07:00
phobos2077 ce21fdab79 Rewrite all anim-related opcode handlers, fixed bug in metarule2_explosions function (damage type change) #58, #67 2017-02-24 01:29:46 +07:00
phobos2077 bac748a525 Use Enum of pseudo-types for argument validation instead of struct #58 2017-02-24 00:30:26 +07:00
phobos2077 d9b8d18a67 Replaced bitmask-based argument validation system with more simple solution;
Refactor OpcodeContext::handleOpcode method;
Moved register_hook_* functions to new opcodeInfo table #58
2017-02-23 23:45:15 +07:00
phobos2077 15b51eaa6d Converted all object-related opcodes to new format #58 2017-02-23 20:02:19 +07:00
phobos2077 ae1aa27d13 Implemented more convenient way to define sfall opcodes, rewritten key_pressed handler, moved some opcodes to new opcodeInfoArray #58 2017-02-23 19:07:22 +07:00
phobos2077 f150163bc5 Fixed game_loaded scripting function 2017-02-23 19:05:17 +07:00
phobos2077 142264d6b6 Added opcode number getter to OpcodeContext. This way it's possible to use single naked function for many opcodes.
Fixed MetaruleTable not being filled.
2017-02-22 02:27:55 +07:00