* now the previous game mode can be checked with arg2 (#211)
Fixed GAMEMODECHANGE hook being triggered even when the game mode is not
changed.
Added 'SPECIAL' flag to the game mode functions (when switching from
DIALOG mode to BARTER).
Added "add_g_timer_event" and "remove_timer_event" script functions
for timed_event_p_proc in global scripts.
Fixed the check on the 'hidden' flag for previous commit.
* it forces the weapon to use EW skill regardless of its damage type.
Placed an object with PID 0x5000004 (corpse blood) to the lower z-layer
of the tile.
Fixed the AP cost display issue in NPC combat control mod.
Added a tweak for weapon perk modifier to AIBestWeaponFix.
Minor edits to code/documents.
Updated version number.
* now fake perks are no longer added to all controlled critters.
Added alternative functions that allow to add fake perks to party
member NPC.
Rewrote set_fake_perk/trait, set_selectable_perk, has_fake_perk/trait
functions in C++.
* Fixed the position of the talking head texture when the game res is
larger than 640x480.
* Added the support to use textures without the need of patching
talking head FRM files.
Fixed a bug in item highlighting that item keeps its outline if player
picked it up while holding the highlight key.