phobos2077
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5b10d9e786
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Fixed crash on pressing Reload hotkey while on the main menu; move some dependencies from LoadGameHook
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2017-03-03 01:07:57 +07:00 |
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phobos2077
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75c7ab647f
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Renamed some macros to avoid names reserved by C++ standart;
Replaced fixed-bit types with simple types in Enums and Struct definitions (because sfall is 32-bit exclusive by design).
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2017-03-01 03:02:18 +07:00 |
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phobos2077
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38e0f21e93
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Reorganize hooks in LoadGameHook: don't hook main menu loop, instead added "before new game" hook.
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2017-03-01 02:50:27 +07:00 |
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NovaRain
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4cc1235dbc
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Backported the fix for bug #70 from 4.0 development branch (commit 72bde84d92)
Fixed a minro typo in Inventory.cpp.
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2017-02-28 21:22:00 +08:00 |
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phobos2077
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02658a3801
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Moved fix patch to more appropriate place #70
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2017-02-28 00:39:05 +07:00 |
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phobos2077
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72bde84d92
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Fixed bug #70 by replacing item_count engine function
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2017-02-28 00:32:47 +07:00 |
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phobos2077
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f3f9186ce7
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Removed Cpp11_emu file. Goodbye, Windows 9x :'(
Added delegates to LoadGameHook.
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2017-02-27 02:04:18 +07:00 |
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phobos2077
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be0cc2f3d5
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Switch to Visual Studio 2015 compiler. Test some features with Delegate class
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2017-02-27 01:48:54 +07:00 |
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phobos2077
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826c3eb021
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Added Module classes for every sfall module; #9
Moved all patches out from main.cpp;
Fixed all build errors.
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2017-02-27 01:27:04 +07:00 |
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NovaRain
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bf70cadc02
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Merge branch '3.8-maintenance'
v3.8.2
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2017-02-27 00:02:50 +08:00 |
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phobos2077
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8284eb50f0
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Moved more stuff out from main.cpp;
Added module manager class with example usage; #9
Attempted to implement Delegate class.
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2017-02-26 22:53:32 +07:00 |
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phobos2077
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160c11043f
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Moved SpeedPatch to separate unit; moved Karma FRMs patch to Karma.cpp #7
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2017-02-26 02:59:08 +07:00 |
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phobos2077
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6e5a0fd085
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Moved DisplayKarmaChange patch into separate unit #7
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2017-02-26 02:48:16 +07:00 |
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phobos2077
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57ef099e97
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Moved LoadOrder patch into separate unit #7
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2017-02-26 02:43:19 +07:00 |
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phobos2077
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944b95d796
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Move all Worldmap-related patches into separate unit #7
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2017-02-26 02:35:53 +07:00 |
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phobos2077
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dfa9534bd1
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Move more patches away from main.cpp to Misc module
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2017-02-26 02:17:39 +07:00 |
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phobos2077
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c186ed5ee0
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Added Module base-class and example subclass for HeroAppearance
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2017-02-26 02:17:03 +07:00 |
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phobos2077
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4dc2aaa046
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Merge branch 'feature/opcode-handling' into develop
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2017-02-24 17:25:33 +07:00 |
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phobos2077
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b3e1837cfc
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Moved several more functionsto opcodeInfoArray.
Removed AsmMacros.h to reduce the number of ways to write new scripting function. #58
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2017-02-24 17:24:15 +07:00 |
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phobos2077
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94c00f12f7
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Moved all array-related opcodes to new table #58
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2017-02-24 17:01:02 +07:00 |
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 phobos2077andNovaRain
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70a742db81
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Added note about possible issue when using hs_invenwield incorrectly
(cherry picked from commit df5c81164f)
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2017-02-24 15:48:06 +08:00 |
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NovaRain
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00d4e188d6
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Fixed a crash if calling reg_anim_obj_run_to_tile after reg_anim_combat_check.
Implemented some changes of Explosions.cpp from commit ce21fdab79 to make the code a bit more understandable.
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2017-02-24 15:47:37 +08:00 |
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phobos2077
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df5c81164f
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Added note about possible issue when using hs_invenwield incorrectly
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2017-02-24 13:57:00 +07:00 |
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phobos2077
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17df8deb86
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Moved all "Utils" opcodes to new table (gotten rid of op_* functions) #58
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2017-02-24 13:56:02 +07:00 |
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phobos2077
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54f9fc4bcd
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Introduced much simpler way to add engine functions wrappers (one line in 1 file); changed anim functions to use new wrappers
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2017-02-24 03:12:36 +07:00 |
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