NovaRain
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3291f6fe17
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Added a fix for being at incorrect hex after map change when the exit hex in source map is at the same position as some exit hex in destination map (from Crafty) #134
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2018-04-02 23:22:46 +08:00 |
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NovaRain
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84f442ca08
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Rewrote the fix for player's base EMP DR as an engine-level fix (from Crafty)
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2018-04-01 12:48:13 +08:00 |
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NovaRain
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f5c35eb639
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Fixed typos in hookscripts.txt.
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2018-03-23 23:10:17 +08:00 |
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NovaRain
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514894ed59
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Fixed typos in sfall function notes.txt.
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2018-03-23 22:06:02 +08:00 |
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NovaRain
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204810d067
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Fixed the long existing slotdat.ini function in ExtraSaveSlots.
Reduced duplication in ExtraSaveSlots code.
Unified the indent style in ExtraSaveSlots.cpp.
Updated version number.
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2018-03-16 12:49:39 +08:00 |
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NovaRain
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ec4ba13a28
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Fixed add_mult_objs_to_inven only adding 500 of an object when the value of "count" argument is over 99999. #129
v3.8.8
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2018-01-17 07:37:03 +08:00 |
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NovaRain
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14a6ef7fc6
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Made sure the value of player's base EMP DR is set correctly.
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2018-01-02 23:25:27 +08:00 |
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NovaRain
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c3a74070ca
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Updated version number and the year.
Set the copyright string in the same way as 4.0 build.
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2018-01-02 10:26:32 +08:00 |
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NovaRain
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302fd4bb51
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Condensed the code in ApplyHeaveHoFix a bit.
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2018-01-02 10:02:04 +08:00 |
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NovaRain
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c7520c71cf
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Fixed player's base EMP DR isn't properly initialized when creating a new character and then starting the game.
v3.8.7
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2017-12-15 07:34:10 +08:00 |
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NovaRain
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45632d6887
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Changed sneak_success to call is_pc_sneak_working_ engine function, which takes player's current sneaking status into account as well, instead of only returning the result of last sneak attempt.
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2017-12-05 10:25:11 +08:00 |
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NovaRain
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866c9165c0
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Replaced hex values with proper VAR_TYPE_* defines for code readability.
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2017-12-03 23:29:28 +08:00 |
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NovaRain
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813abbf452
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Added missing entry of block_combat script function in opcode list.
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2017-12-03 02:40:36 +08:00 |
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NovaRain
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c6864e01f6
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Added the damage type offset of weapon proto to define_extra.h.
Fixed a typo in hookscripts.txt.
Added a new example mod gl_autodoors (by Mr.Stalin) to modderspack. #19
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2017-11-28 00:30:29 +08:00 |
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NovaRain
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0eab48932a
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Tweaked the way DebugMode works, now only DebugMode=2 sends debug output to a debug.log file. Any other non-0 value sends debug output to the screen. #123
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2017-11-07 10:44:57 +08:00 |
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NovaRain
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6c3efc5b84
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Replaced some SafeWrite* usages in old code with corresponding HookCall/MakeCall/MakeJump for code readability.
Edited code style in Perks.cpp.
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2017-11-06 15:21:08 +08:00 |
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NovaRain
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cb8d7dc94a
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Enabled mouse scroll control in barter and loot screens when the cursor is hovering over other lists, also enabled scrolling through the display monitor (from Crafty) #120
Rearraged the code style in dinput.cpp.
Updated version number.
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2017-10-25 11:40:46 +08:00 |
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NovaRain
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5786cfb267
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Fix crash when calling partyMemberGetCurLevel_ on a critter that has no data in party.txt.
Updated version number.
v3.8.6
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2017-10-18 14:56:38 +08:00 |
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NovaRain
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78dfb530a9
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Moved LoadHeroAppearance() from MainMenuHook to NewGame2. No reason to run it on the main menu where player appearance can't display.
v3.8.5
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2017-09-19 15:27:08 +08:00 |
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NovaRain
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d588f2e691
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Edited code style in HeroAppearance.cpp/h, also removed some redundant blank lines.
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2017-09-19 10:43:31 +08:00 |
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NovaRain
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daf7a82997
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Added descriptions for the variables in Perks.ini.
(cherry picked from commit 848f29b468)
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2017-09-12 15:39:39 +08:00 |
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NovaRain
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9ad2b19e1a
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Removed the redundant LoadHeroAppearance calling.
(now it's called during LoadGame_, which is earlier than LoadGame2_After)
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2017-09-09 18:59:21 +08:00 |
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NovaRain
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4b66dd3682
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Reverted LoadGame to previous revision, but also kept EndLoadHook and changed it to only call LoadHeroAppearance.
(attempted to fix issue #117 and #94)
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2017-09-05 09:21:22 +08:00 |
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NovaRain
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4899aeece1
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Changed new function names in the previous commit to PascalCase style.
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2017-09-01 09:45:33 +08:00 |
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 NovaRainandGitHub
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946266e367
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Merge pull request #107 from FakelsHub/crafty_features/combat_proc
Added calls to unimplemented script procedures: combat_is_starting_p_proc/combat_is_over_p_proc (from Crafty)
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2017-09-01 09:40:47 +08:00 |
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