Commit Graph
265 Commits
Author SHA1 Message Date
NovaRain 52af67ad3d Added DisableSpecialAreas option
Added a new "fonts" folder for language specific fonts.
2021-04-25 11:49:02 +08:00
NovaRain b72b26d292 Added language path for loading fonts (#368)
Some code fixes to support the language path.
2021-04-24 10:25:51 +08:00
NovaRain 0cd2aa4f83 Added language path for sfall translations.ini 2021-04-22 11:45:21 +08:00
NovaRain c855c6db19 Fixed and improved AllowLargeTiles option (#367)
Removed the unspent skill points limit.
2021-04-18 13:09:06 +08:00
NovaRain edd60379c5 Added a new value to AIDrugUsePerfFix 2021-04-14 16:18:33 +08:00
NovaRain 69633e96d5 Added DL_FIX for logging
Edits to ddraw.ini and arrays.md.
2021-04-02 01:19:29 +08:00
NovaRain 454e9bde73 Added a fixed implementation of the tile_num_beyond_ function
Removed the code of multihex critter self-hit fix from BugFixes.cpp.
(now fixed properly with the aforementioned implementation)
2021-03-28 00:54:04 +08:00
NovaRain 59a1332af5 Removed DataLoadOrderPatch from ddraw.ini (always enabled) 2021-03-26 12:16:20 +08:00
NovaRain 21ff9238a0 Edited description of CheckWeaponAmmoCost and HOOK_AMMOCOST 2021-03-12 09:34:57 +08:00
NovaRain fe33dc2834 Rewrote ASM code of WorldMapFPSPatch in C++ 2021-02-07 21:11:12 +08:00
NovaRain 23d50410e2 Added SmallFrameFix option
Code style edit: use !boolean instead of (boolean == false) for some
checks.
2021-01-29 12:02:40 +08:00
NovaRain db5704f653 Renamed MPClient folder to DebugEditor
Renamed FalloutClient.exe to FalloutDebug.exe
2020-12-13 12:51:24 +08:00
NovaRain 02fba6eda1 Removed unnecessary code in Graphics.cpp
Replaced the D3DFMT_A8 texture format with D3DFMT_L8.
Minor edits to documents.
Updated version number.
2020-12-09 10:44:57 +08:00
NovaRain 51dfee26d3 Removed InterfaceDontMoveOnTop from ddraw.ini (always enabled)
Added a fix to prevent toggling the cursor for a Transparent window.
2020-10-05 10:23:17 +08:00
NovaRain 4e9d4f2f37 Some code refactoring
Added a value of 2 to TextureFilter option.
2020-09-28 12:04:08 +08:00
NovaRain 8179583160 Correction to the hooks code
Minor edits to some code.
2020-09-23 22:37:11 +08:00
NovaRain 0dd8ea5335 Added loading multiple shader files for GlobalShaderFile option
Added a sharpen filter file as a global shader example.
Set TextureFilter to be enabled by default.
2020-09-21 12:54:42 +08:00
NovaRain bf9deabded Added TextureFilter option (restored from sfall 2.x) 2020-09-20 09:58:55 +08:00
NovaRain 2eb1c64bc3 Removed KeepWeaponSelectMode from ddraw.ini (always enabled)
Minor edits to code and documents.
2020-09-16 10:53:39 +08:00
NovaRain a7355ad937 Added the original Fallout 1 behavior to FastShotFix (#335) 2020-09-06 08:30:20 +08:00
NovaRain 2badb5fdd2 Added a fix to the weapon check in the Fast Shot trait (#335)
* changed range check to type+range check, the same fix is also applied
to FastShotTraitFix.

Added more info to the description of FastShotFix option.
2020-09-05 10:39:22 +08:00
NovaRain 43fcaf41e1 Fixed EncounterTableSize option (#333)
* the encounter messages were still limited to 50 entries per table when
the value for encounters is set to greater than 50.

Fixed building the path to multihex objects.
2020-09-03 14:20:23 +08:00
NovaRain 0945382369 Added support for ACM audio file playback to soundplay script function
(with volume control, #331)

Added a volume control to reduce the volume for play_sfall_sound.
Added descriptions and constant defines to documents.
Some code optimization.
Updated version number.
2020-09-01 16:10:45 +08:00
NovaRain ac4e4c7868 Minor edits to Interface.cpp and ddraw.ini 2020-08-22 10:48:46 +08:00
NovaRain aa132d9951 Moved DeathScreenFontPatch code to Interface.cpp
Added a note about DeathScreenFontPatch in ddraw.ini.

Some code edits in BugFixes.cpp and DamageMod.cpp.
2020-08-21 12:36:41 +08:00