NovaRain
52126bf62d
Removed ArraysBehavior and RemoveWindowRounding from ddraw.ini
...
* both are now always enabled
2022-01-07 06:47:49 +08:00
NovaRain
89a49b4f32
Improved the message box for CRC mismatch
...
Changed SkipCompatModeCheck to not require sfall debugging mode.
Minor code edits.
2021-12-28 12:48:41 +08:00
NovaRain
cf5952c031
Removed SkipSizeCheck from ddraw.ini
...
* the executable file size check is also removed (mostly).
2021-12-27 10:18:14 +08:00
NovaRain
68389d9474
Added MapGridToggleKey debug option from 4.x
...
Fixed db_init function wrapper.
Minor edits to ddraw.ini.
2021-12-21 09:51:09 +08:00
NovaRain
c1dc31a919
Added a tweak to allow printing new floating messages when their limit is exceeded ( #388 )
...
Fixed incorrect value of the limit number of floating messages.
2021-11-28 12:40:42 +08:00
NovaRain
8e3e49b281
Removed UseCommandLine from ddraw.ini (always enabled)
...
Updated version number.
2021-11-27 06:44:06 +08:00
NovaRain
a5f57d400b
Changed the option name of grave containers fix
...
Edited the code of tile_num function wrapper.
Reorganized the options in ddraw.ini.
2021-11-09 10:06:13 +08:00
NovaRain
c9c9d1f35f
Code edits to ScriptExtender.cpp/SpeedPatch.cpp
...
Minor edits to some files.
2021-11-08 13:48:52 +08:00
NovaRain
5e8269d171
Changed the fix in commit 93c6cf5 to an option
...
Changed the title bar text for DX9 windowed mode.
Renamed some enums in Movies/QuestList/Sound.cpp.
2021-11-06 23:42:01 +08:00
NovaRain
c8de86d58f
Improved the ASM code of Glovz's formula and YAAM
...
Changed OverrideArtCacheSize to set the art cache size to 261.
Fixed typo in ddraw.ini.
2021-10-27 22:05:29 +08:00
NovaRain
a4ae8d47f0
Rewrote the text hook for main_menu_create_ in C++
...
Changed the description of CheckWeaponAmmoCost in ddraw.ini.
Replaced <br> html tag with backslash in markdown documents.
(CommonMark spec)
Updated version number.
2021-10-25 10:59:22 +08:00
NovaRain
334957d458
Backported Unarmed module and UnarmedFile option from 4.x
2021-09-23 10:43:38 +08:00
NovaRain
4ed512855e
Added a fix to display the color index 255 of the palette correctly
...
* in DX9 mode when using the hi-res patch
Some minor code corrections.
2021-09-12 14:41:08 +08:00
NovaRain
d498c86d65
Fixed key repeat delay/rate for game speed tweak ( #406 )
...
Removed AffectPlayback option.
2021-09-06 08:12:58 +08:00
NovaRain
c0737d9bea
Fully implemented the new ai_check_drugs function
...
Added an additional 'Healing Item' flag to ext flags for item protos.
Added new EngineTweaks files and TweaksFile option.
Internal fix for HOOK_REMOVEINVENOBJ.
2021-08-23 10:15:51 +08:00
NovaRain
a4b7ac76a0
Added FadeBackgroundMusic option
2021-08-13 20:13:36 +08:00
NovaRain
6b34303268
Code edits to ExtraSaveSlots.cpp
...
* the page numbering is now 0-indexed, to better align with the macros.
Re-numbered save slot control metarules.
2021-08-13 10:58:55 +08:00
NovaRain
cc29d548fe
Changed the implementation of AutoQuickSave
...
* now it sets the number of pages used for quick saving.
Added related macros for controlling the save slot with scripts.
2021-08-12 15:24:13 +08:00
NovaRain
25b8933d7b
Improved the page control for ExtraSaveSlots
...
Minor edits to ddraw.ini.
2021-08-11 14:11:59 +08:00
NovaRain
e3b524dd3c
Added AutoSearchSFX option for automatic search of SFX files
...
Excluded ANIM_walk from the debug log about missing critter art files.
2021-08-08 22:42:56 +08:00
NovaRain
493485724b
Minor code edits
2021-06-01 09:53:04 +08:00
NovaRain
b0f108c89f
Fixed value bounds for the redefined key code value in HOOK_KEYPRESS
...
Minor code & document edits.
2021-05-15 21:57:10 +08:00
NovaRain
075922aa33
Added a tweak to play "magic hands" anim when using items on objs
...
* for issues with scripted animations not playing (#356 )
2021-05-07 15:49:47 +08:00
NovaRain
b2c2a70822
Set idle(Sleep) function for losing window focus
...
Some code correction.
2021-05-06 10:43:40 +08:00
NovaRain
273f2b8e97
Added additional code to "duplicate obj_dude script data" fix
2021-05-04 12:42:39 +08:00