Commit Graph
17 Commits
Author SHA1 Message Date
NovaRain f3abea3462 Updated script mods. 2019-11-03 10:05:55 +08:00
NovaRain 694b3995ef Added a compute damage example script.
Updated compiled scripts due to main.h changes.
2019-09-01 11:37:04 +08:00
NovaRain 3798e5239d Fixed and improved Use32BitHeadGraphics option:
* Fixed the position of the talking head texture when the game res is
larger than 640x480.

* Added the support to use textures without the need of patching
talking head FRM files.

Fixed a bug in item highlighting that item keeps its outline if player
picked it up while holding the highlight key.
2019-04-20 22:49:02 +08:00
NovaRain 36e3a2bd5f Updated NPC combat control mod to be able to automatically set the number for the notification box.
Updated item highlighting mod to also be disabled while in the barter screen.
2019-02-20 21:26:23 +08:00
NovaRain 919384bac7 Added a new setting to DebugMode to send debug output to both the screen and the debug log (from Crafty)
Simplified the code for ObjCanSeeObj_ShootThru_Fix a bit (from Mr.Stalin)
Changed sfall to not to create sfallfs.sav when UseFileSystemOverride is not enabled.
Updated item highlighting mod to be disabled while in the loot screen.
2018-10-27 09:43:12 +08:00
NovaRain 0eeab768bd Fixed a bug in item highlighting that caused items to be kept highlighted when entering combat while holding the highlight key. 2018-04-22 11:06:36 +08:00
NovaRain b2894268f6 Reverted item highlighting mod to the previous status (commit 90485a205a). #132 2018-01-28 18:15:35 +08:00
NovaRain b3e2b8b5b8 Rearranged and simplified gl_highlighting.ssl from the previous commit a bit. 2018-01-17 21:22:37 +08:00
burner1024andNovaRain 3227966767 More highlighting (#130)
* allow to highlight alive critters

* allow to ignore NO_HIGHLIGHT flag

* don't highlight while in loot screen, so that it's not constantly toggled by shift-A ("Take All" hotkey)
2018-01-17 13:55:22 +08:00
NovaRain 90485a205a Changed item highlighting mod to only highlight lootable corpses. #126 2018-01-07 21:37:26 +08:00
NovaRain 475503d632 Added a check for OutlineColor in gl_highlighting, in case player set it to negative values.
Split the push/pop instructions in ItemCountFix() into individual lines.
2017-05-07 21:20:17 +08:00
NovaRain a5599e1942 Simplified ToggleHighlightObject in gl_highlighting. 2017-04-10 00:57:17 +08:00
NovaRain dc785d010e Added options for toggling corpse highlighting and LOS check.
Changed default settings in sfall-mod.ini to be in line with the default  ddraw.ini in previous versions of sfall.
2017-04-09 20:58:36 +08:00
Mr.Stalin 18644f37fd Deleted duplicate code in the script. Added check for sfall version. 2017-04-07 23:58:26 +03:00
Mr.Stalin bb52a6d9cb Change in Highlighting mod, items with set flag 'NO_HIGHLIGHT' will no longer be highlighted. 2017-04-07 21:54:57 +03:00
phobos2077 adf8dd13dd Moved highlighting-related settings into new "sfall-mods.ini", dedicated for scripted sfall mods;
Reverted description for MotionScannerFlags 1 and 2, it was actually correct before.
2017-03-16 01:21:20 +07:00
phobos2077 afadbb71c4 Refactor highlighting mod script, added check for outlined_object (via new scripting function), updated ddraw.ini to reflect the actual meaning of highighting-related settings (they way it worked for a long time); #53
HighlightMod is permanently removed from sfall code, it is now only a script.
2017-03-14 00:20:34 +07:00