NovaRain
f3abea3462
Updated script mods.
2019-11-03 10:05:55 +08:00
NovaRain
694b3995ef
Added a compute damage example script.
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Updated compiled scripts due to main.h changes.
2019-09-01 11:37:04 +08:00
NovaRain
3798e5239d
Fixed and improved Use32BitHeadGraphics option:
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* Fixed the position of the talking head texture when the game res is
larger than 640x480.
* Added the support to use textures without the need of patching
talking head FRM files.
Fixed a bug in item highlighting that item keeps its outline if player
picked it up while holding the highlight key.
2019-04-20 22:49:02 +08:00
NovaRain
36e3a2bd5f
Updated NPC combat control mod to be able to automatically set the number for the notification box.
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Updated item highlighting mod to also be disabled while in the barter screen.
2019-02-20 21:26:23 +08:00
NovaRain
919384bac7
Added a new setting to DebugMode to send debug output to both the screen and the debug log (from Crafty)
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Simplified the code for ObjCanSeeObj_ShootThru_Fix a bit (from Mr.Stalin)
Changed sfall to not to create sfallfs.sav when UseFileSystemOverride is not enabled.
Updated item highlighting mod to be disabled while in the loot screen.
2018-10-27 09:43:12 +08:00
NovaRain
0eeab768bd
Fixed a bug in item highlighting that caused items to be kept highlighted when entering combat while holding the highlight key.
2018-04-22 11:06:36 +08:00
NovaRain
b2894268f6
Reverted item highlighting mod to the previous status (commit 90485a205a). #132
2018-01-28 18:15:35 +08:00
NovaRain
b3e2b8b5b8
Rearranged and simplified gl_highlighting.ssl from the previous commit a bit.
2018-01-17 21:22:37 +08:00
burner1024 and NovaRain
3227966767
More highlighting ( #130 )
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* allow to highlight alive critters
* allow to ignore NO_HIGHLIGHT flag
* don't highlight while in loot screen, so that it's not constantly toggled by shift-A ("Take All" hotkey)
2018-01-17 13:55:22 +08:00
NovaRain
90485a205a
Changed item highlighting mod to only highlight lootable corpses. #126
2018-01-07 21:37:26 +08:00
NovaRain
475503d632
Added a check for OutlineColor in gl_highlighting, in case player set it to negative values.
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Split the push/pop instructions in ItemCountFix() into individual lines.
2017-05-07 21:20:17 +08:00
NovaRain
a5599e1942
Simplified ToggleHighlightObject in gl_highlighting.
2017-04-10 00:57:17 +08:00
NovaRain
dc785d010e
Added options for toggling corpse highlighting and LOS check.
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Changed default settings in sfall-mod.ini to be in line with the default ddraw.ini in previous versions of sfall.
2017-04-09 20:58:36 +08:00
Mr.Stalin
18644f37fd
Deleted duplicate code in the script. Added check for sfall version.
2017-04-07 23:58:26 +03:00
Mr.Stalin
bb52a6d9cb
Change in Highlighting mod, items with set flag 'NO_HIGHLIGHT' will no longer be highlighted.
2017-04-07 21:54:57 +03:00
phobos2077
adf8dd13dd
Moved highlighting-related settings into new "sfall-mods.ini", dedicated for scripted sfall mods;
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Reverted description for MotionScannerFlags 1 and 2, it was actually correct before.
2017-03-16 01:21:20 +07:00
phobos2077
afadbb71c4
Refactor highlighting mod script, added check for outlined_object (via new scripting function), updated ddraw.ini to reflect the actual meaning of highighting-related settings (they way it worked for a long time); #53
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HighlightMod is permanently removed from sfall code, it is now only a script.
2017-03-14 00:20:34 +07:00