NovaRain
1839790dfb
Fixed AllowDShowSound=2 not working
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Limited NumSoundBuffers to the max of 32.
Fixed replacing Body_Torso with Body_Uncalled (from commit 62f890d )
Corrected the code in the previous commit.
2020-04-23 12:42:20 +08:00
NovaRain
cb1d5d359f
Added a tweak to the miss message in combat
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* if the main target has Flat flag set, remove the message about hitting
another object.
Reorganized the code of misc patches in main.cpp.
2020-04-22 11:40:11 +08:00
NovaRain
b781e117a2
Improved the fix for placing PID_CORPSE_BLOOD obj on the lower layer
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(didn't work correctly after re-entering the map.)
Fixed CorpseDeleteTime not setting the timer correctly.
2020-04-21 10:55:56 +08:00
NovaRain
a7d9716b68
Moved some engine structs to FalloutStructs.h
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Some code edits regarding variable/struct types.
2020-04-20 12:06:13 +08:00
NovaRain
cdd2bfe338
Reverted incorrect code change of SpeedPatch.cpp in previous commit.
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Some code edits to Explosions.cpp and Perks.cpp.
2020-04-19 10:21:20 +08:00
NovaRain
7decec4a2c
Added use_item_on_dude macro to sfall.h
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Various code edits:
* Implemented more HookCalls/MakeCalls/SafeWriteBatch in code.
* Moved return/jump address consts into their respective functions.
2020-04-18 21:25:54 +08:00
NovaRain
e3af4f5754
Fixed ReloadWeaponKey for using any non-weapon item ( #84 )
2020-04-18 11:25:46 +08:00
NovaRain
1b61bca702
Fixed "loot_obj" script function
2020-04-18 09:03:16 +08:00
NovaRain
f0f00a77ea
Fixed AI target selection for no ammo or target out of range cases
2020-04-18 09:01:29 +08:00
NovaRain
58d41487fd
Re-fixed automatically ending combat
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Updated version number.
2020-04-18 08:59:28 +08:00
NovaRain
73ccba22bf
Implemented HookCalls/MakeCalls templates
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* same as SafeWriteBatch, only accept address arrays due to no support
for list initialization in VS2010.
2020-04-11 08:19:32 +08:00
NovaRain
1f8b3636f3
Implemented SafeWriteBatch template from 4.x
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* only the version that accepts address array due to no support
for list initialization in VS2020.
2020-04-08 10:42:59 +08:00
NovaRain
b7e80d445e
Fixed NPCs not fully reloading a weapon sometimes
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* NPCs use only one box per reload. If the weapon has more ammo
capacity than a box of ammo (e.g. miniguns and BB gun), it'll take
several tries for them to fully reload it.
v3.8.24
2020-04-05 08:25:00 +08:00
NovaRain
e404684f58
Reverted the change for ResetState() in 993555
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* reason: the skills didn't get initialized properly if loading a save
from the main menu before starting any game. And some inits in 3.8
also require running ResetState() before any game, so reverting is
probably the easiest solution before I break more stuff.
Backported some code setup from 4.x for Combat.cpp & Skills.cpp.
2020-04-04 18:06:04 +08:00
NovaRain
4c78ba595c
Moved static addresses into respective funcs in BugFixes & main.cpp
2020-04-03 23:19:10 +08:00
NovaRain
1f1d6eb6f0
Some code correction in BugFixes
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Minor edits to documents.
2020-04-03 12:33:48 +08:00
NovaRain
9935553bce
Reduced unnecessary game reset execution
2020-04-02 23:20:04 +08:00
NovaRain
cd4d3b5b2f
Some code/document edits
2020-04-02 12:00:52 +08:00
NovaRain
a61ff5b626
Edited the description of RadEffectsRemovalMsg option
2020-04-01 22:10:55 +08:00
NovaRain
bc2e8e4362
Backported the code of DeathAnim1/2 hook from 4.x
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Updated hookscripts.txt to reflect the change.
2020-04-01 10:57:54 +08:00
NovaRain
136404a723
Fixed loading savegame for "NPC turns into a container" bug fix
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Added RadEffectsRemovalMsg option for radiation fixes.
Some code correction in Graphics.cpp.
2020-03-31 21:54:49 +08:00
NovaRain
1a17ac5ac8
Added ActiveGeigerMsgs option and radiation fixes
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Changed "Radiated" to be highlighted in red color when the player is
under the influence of negative effects of radiation.
Some edits to macros in HookScripts.cpp.
2020-03-30 21:15:19 +08:00
NovaRain
07543dd29d
Fixed a crash when using older versions of HRP
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Fixed potential crash/bug when alt-tab out of game and get back.
Edited OnDeath hook to minimize its hook points to the engine (from 4.x)
Minor edits to ddraw.ini.
2020-03-26 14:13:22 +08:00
NovaRain
4243bead5d
Attempted to fix the crash with sfall array and missing script ( #281 )
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Replaced all pushad/popad in script opcodes with pushaop/popaop macros.
2020-03-25 20:22:54 +08:00
NovaRain
f80e933889
Rewrote some script functions in PerksOps.hpp
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* funcs: get_perk_available, set_perk_name/desc, set_selectable_perk,
set_fake_perk/trait.
Minor code refactoring in ObjectsOps.hpp.
2020-03-25 12:26:26 +08:00