NovaRain
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dc785d010e
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Added options for toggling corpse highlighting and LOS check.
Changed default settings in sfall-mod.ini to be in line with the default ddraw.ini in previous versions of sfall.
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2017-04-09 20:58:36 +08:00 |
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Mr.Stalin
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18644f37fd
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Deleted duplicate code in the script. Added check for sfall version.
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2017-04-07 23:58:26 +03:00 |
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Mr.Stalin
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bb52a6d9cb
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Change in Highlighting mod, items with set flag 'NO_HIGHLIGHT' will no longer be highlighted.
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2017-04-07 21:54:57 +03:00 |
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phobos2077
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5bbdcbd2db
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Added final version of NPC armor appearance script, compatible with both HeroAppearance mod and set_dude_obj (NPC control) function #82
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2017-04-01 02:21:12 +07:00 |
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phobos2077
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adf8dd13dd
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Moved highlighting-related settings into new "sfall-mods.ini", dedicated for scripted sfall mods;
Reverted description for MotionScannerFlags 1 and 2, it was actually correct before.
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2017-03-16 01:21:20 +07:00 |
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phobos2077
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afadbb71c4
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Refactor highlighting mod script, added check for outlined_object (via new scripting function), updated ddraw.ini to reflect the actual meaning of highighting-related settings (they way it worked for a long time); #53
HighlightMod is permanently removed from sfall code, it is now only a script.
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2017-03-14 00:20:34 +07:00 |
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phobos2077
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a74bab42e8
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Full implementation of highlight mod with motion scanner interaction; #53
Fixed incorrect string lookup failsafe in Inventory.cpp
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2017-03-13 23:54:54 +07:00 |
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phobos2077
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fa583d41d7
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Added scripting functions: get/set_flags. This allows, for example, to turn character into a ghost dynamically from script.
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2017-03-13 04:12:52 +07:00 |
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phobos2077
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6152615ce5
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Implemented highlighting mod as a stand-alone global script with LOS and NoHighlight flag checks #53
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2017-03-13 03:36:02 +07:00 |
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