NovaRain
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cfdb441dc4
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Fixed the return value of using_skill script function
* if the arguments are not the player and SKILL_SNEAK, it returned
garbage values due to the uninitialized variable.
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2024-07-31 20:12:29 +08:00 |
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NovaRain
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130eb7db77
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Merge branch 'feature/restore-sneak-between-maps'
Minor edit to documents.
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2024-07-31 08:21:41 +08:00 |
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NovaRain
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2c5e044296
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Prevent RegisterHook() from registering placeholder hooks
Minor edits to code and documents.
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2024-07-19 19:46:12 +08:00 |
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 VladandGitHub
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9fdbacf4ca
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Added new HOOK_BUILDSFXWEAPON (#560)
* Hook for gsnd_build_weapon_sfx_name
* Fixed long name ACM crash in AutoSearchSFX
* Updated documents
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2024-07-19 19:36:04 +08:00 |
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phobos2077
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87202bb124
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Scripting headers: add material-related constants, minor lib extensions
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2024-07-18 00:29:37 +02:00 |
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NovaRain
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ec8f64a6cd
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Added a tweak to restore the sneak state when switching between maps
(can be overridden with map_enter/exit_p_proc in global scripts)
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2024-07-16 23:20:27 +08:00 |
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NovaRain
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3d1de2c74a
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Fixed gh-pages build error
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2024-07-16 20:50:34 +08:00 |
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NovaRain
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190ebc417b
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Prevent unnecessary toggling of the tags in show/hide_iface_tag
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2024-07-16 10:43:45 +08:00 |
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NovaRain
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9dce219eb1
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Updated version number
Minor code cosmetic edits.
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2024-07-08 10:52:31 +08:00 |
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phobos2077
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f53fc1f751
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Fix dangling pointer when using USE_HIRES_IMAGES and returning to main menu
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2024-07-06 20:56:00 +02:00 |
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phobos2077
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92aab86b20
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Don't use cache for loading HeroApp skilldex art (closes #555)
- It uses the same path every time but swaps dat files...
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2024-07-06 20:36:10 +02:00 |
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phobos2077
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2daf5b8190
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mf_string_format: fix inconsistent behavior of escaped percent character
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2024-07-06 15:24:54 +02:00 |
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NovaRain
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dc3537747f
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Reverted GameReset in LoadGameHook.cpp to pre-4.1.4 behavior
(when the engine's game_reset is called, sfall will reset modules as
well for consistency, closes #553)
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2024-06-29 17:35:43 +08:00 |
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phobos2077
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d9b59107af
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Add v4.4.4 ru changelog
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2024-06-29 11:30:34 +02:00 |
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NovaRain
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b852d6f168
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Added checks for OutlineColorContainers/Corpses in gl_highlighting
(same as OutlineColor, in case player set them to negative values.)
Updated resource files.
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2024-06-28 21:12:54 +08:00 |
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phobos2077
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abd62dd834
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gl_highlighting: separate colors for containers and corpses
- Items and corpses blending together can be an issue
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2024-06-27 23:25:25 +02:00 |
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NovaRain
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a8163b6b0c
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Updated changelog and readme
v4.4.4
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2024-06-19 20:40:22 +08:00 |
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NovaRain
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e2e33f07c0
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Updated sslc doc for documentation site
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2024-06-18 11:27:43 +08:00 |
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NovaRain
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2d20de66fc
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Corrected proto pid offset in define_extra.h
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2024-06-17 15:21:36 +08:00 |
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 NovaRainandGitHub
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a2ae42fa8f
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Merge pull request #552 from wipe2238/github-action
Updated GitHub Actions setup
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2024-06-17 08:22:24 +08:00 |
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Wipe
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a6839cf8a4
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Updated GitHub Actions setup
- enabled running build on pull requests
- simplified action inputs
- updated/removed outdated comments
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2024-06-16 16:16:15 +02:00 |
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NovaRain
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eb8febf347
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Further simplification of the previous commit
Updated sslc_readme.md.
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2024-06-15 19:06:38 +08:00 |
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NovaRain
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a35bc8882a
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Minor edits to combat_begin_anim_stop_hook
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2024-06-09 14:10:45 +08:00 |
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NovaRain
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24058c5fb5
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Merge branch 'feature/dont-stop-anim-forever'
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2024-06-09 14:07:21 +08:00 |
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NovaRain
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929be4f7b3
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Changed the game mode check in gl_highlighting
* now opening other interfaces (inventory, options, etc.) will also
turn off highlight.
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2024-06-09 12:05:07 +08:00 |
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