* Added BarBoxesCount option to set the number of additional notification boxes to the interface.
* Expanded is_iface_tag_active function to check tag value of 0/1/2 (sneak/poisoned/radiated)
Now the mod does not center the screen on PC and display name box for the first turn of a player-initiated combat or when there's no other controllable critter in combat.
* centers the screen on controlled critter.
* removes roof tiles to show controlled critter properly.
* additional options to display the name of controller critter.
* Fixed and improved the functionality of HOOK_AMMOCOST when CheckWeaponAmmoCost is enabled.
* Fixed the instant death critical fix not working if there's no script using HOOK_COMBATDAMAGE, due to the new hooks injection implementation.
When an armed explosive is dropped from the inventory, the dropped_explosive engine variable is set. If the drop is canceled by scripting, the variable will still be set to 1 without the fix.
* Before the code of hooks was always executed even if there's no corresponding hook script, just passing through and doing nothing. Now the code of a hook only gets injected into the game when the corresponding hook script exists.