NovaRain
a66ff8d252
Edits to gl_partycontrol and main.h
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* it seems no need to "fix" Gecko Skinning perk anymore.
* use array to hold perk levels instead of calling has_trait twice.
2024-03-27 11:18:53 +08:00
NovaRain
f42b232e19
Moved sfall-mod.ini into mods\ folder
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Packed item highlighting and NPC combat control mods into sfall.dat.
2023-07-02 20:40:35 +08:00
NovaRain
6b7e83ab15
Rewrote the code in Animations.cpp
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Fixed gl_auto_closebox not closing containers in some cases.
2021-05-11 10:43:06 +08:00
NovaRain
88050850f7
Added a new example mod gl_auto_closebox
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Updated engine structs/functions/variables for future use.
2021-01-20 10:17:01 +08:00
NovaRain
53b407b8a5
Added DivisionOperatorFix option for signed integer division ( #278 )
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* it changes the behavior of vanilla division operator to use signed
integer division. Before it used signed division for floats but
unsigned for integers.
Added a new "div" operator for unsigned integer division.
Moved mathematical script functions from Utils.cpp to new Math.cpp.
Added include guard to sfall.h and main.h in modders pack.
2020-02-02 21:02:06 +08:00
NovaRain
f3abea3462
Updated script mods.
2019-11-03 10:05:55 +08:00
NovaRain
694b3995ef
Added a compute damage example script.
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Updated compiled scripts due to main.h changes.
2019-09-01 11:37:04 +08:00
NovaRain
36e3a2bd5f
Updated NPC combat control mod to be able to automatically set the number for the notification box.
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Updated item highlighting mod to also be disabled while in the barter screen.
2019-02-20 21:26:23 +08:00
NovaRain
dc785d010e
Added options for toggling corpse highlighting and LOS check.
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Changed default settings in sfall-mod.ini to be in line with the default ddraw.ini in previous versions of sfall.
2017-04-09 20:58:36 +08:00
phobos2077
116c522bdc
Moved hard-coded "ControlCombat" mod from sfall into a global script #87
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- Exactly the same functionality and settings
- Mod settings are now in sfall-mods.ini
2017-04-01 21:11:19 +07:00
phobos2077
cbe987df25
First prototype of armor appearance mod (hook-based)
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- Add test version of gl_npcarmor script with config file for FO2 RP
- Add some useful scripting headers
- Add new scripting functions to sfall.h
2017-03-30 01:20:44 +07:00
phobos2077
adf8dd13dd
Moved highlighting-related settings into new "sfall-mods.ini", dedicated for scripted sfall mods;
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Reverted description for MotionScannerFlags 1 and 2, it was actually correct before.
2017-03-16 01:21:20 +07:00
phobos2077
afadbb71c4
Refactor highlighting mod script, added check for outlined_object (via new scripting function), updated ddraw.ini to reflect the actual meaning of highighting-related settings (they way it worked for a long time); #53
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HighlightMod is permanently removed from sfall code, it is now only a script.
2017-03-14 00:20:34 +07:00