NovaRain
2255d9e947
Fixed skills being capped at 95% when starting a new game.
...
Changed PipBoyAvailableAtGameStart=1 to be executed before the game starts, so player will be in vault suit at the beginning, instead of first in tribal appearance then switching to vault suit after changing maps.
Added a separator line for the new [Scripts] section in ddraw.ini.
2017-04-19 10:37:04 +08:00
phobos2077
85020d66f2
Added new functions into docs #90
2017-04-15 22:17:42 +07:00
phobos2077
629641eb96
Added new HOOK_CARTRAVEL #90
2017-04-15 21:59:18 +07:00
phobos2077
0af8010861
Added scripting function "set_car_intface_art" #90
2017-04-15 02:04:21 +07:00
phobos2077
addccd2bc6
Added rebracer.xml
2017-04-12 00:35:25 +07:00
phobos2077
8a0ac2082e
Fixed some override structs not being initialized on starting the game, leading to min/max skills/stats/hit chances being wrong #92
2017-04-12 00:35:10 +07:00
NovaRain
a5599e1942
Simplified ToggleHighlightObject in gl_highlighting.
2017-04-10 00:57:17 +08:00
NovaRain
43e2ddeeef
Enabled highlighting corpses and containers by default in sfall-mods.ini.
2017-04-09 22:51:56 +08:00
NovaRain and GitHub
0c5e6af119
Merge pull request #93 from phobos2077/highlighting_options
...
Added options for toggling corpse highlighting and LOS check in item highlighting mod.
2017-04-09 22:45:40 +08:00
NovaRain
dc785d010e
Added options for toggling corpse highlighting and LOS check.
...
Changed default settings in sfall-mod.ini to be in line with the default ddraw.ini in previous versions of sfall.
2017-04-09 20:58:36 +08:00
phobos2077
d484be45c8
Added function car_gas_amount #90
...
- Sorted some defines
- Minor code formatting fixes
2017-04-08 13:48:14 +07:00
Vlad and GitHub
ae3634779c
Merge pull request #91 from FakelsHub/develop-highlighting
...
Change behavior in Highlighting mod
2017-04-08 13:08:46 +07:00
Mr.Stalin
18644f37fd
Deleted duplicate code in the script. Added check for sfall version.
2017-04-07 23:58:26 +03:00
Mr.Stalin
bb52a6d9cb
Change in Highlighting mod, items with set flag 'NO_HIGHLIGHT' will no longer be highlighted.
2017-04-07 21:54:57 +03:00
phobos2077
e34a00148f
Fixed path do Delegate.h in Inventory.h
2017-04-05 00:40:24 +07:00
phobos2077
478684f8ef
Enabled Elevators module and fixed incorrect loading from Elevators.ini
2017-04-05 00:16:30 +07:00
phobos2077
e2a383511d
Refactor opcodes in Objects.cpp
...
- Added missing argument type checks
- Replace asm blocks with wrapper function calls
- Use GameObject instead of DWORD
2017-04-03 23:27:33 +07:00
phobos2077
116c522bdc
Moved hard-coded "ControlCombat" mod from sfall into a global script #87
...
- Exactly the same functionality and settings
- Mod settings are now in sfall-mods.ini
2017-04-01 21:11:19 +07:00
phobos2077
9531fcbebd
Added new hook script HOOK_COMBATTURN - runs before and after every turn in combat
2017-04-01 20:31:19 +07:00
phobos2077
76a946c72e
Moved all combat-related hook scripts into separate unit
2017-04-01 16:09:34 +07:00
phobos2077
20bc5b9fd6
Make modules interfaces public
2017-04-01 16:01:53 +07:00
phobos2077
dcc471fc47
Reorganize HookScripts.cpp
...
- Moved most hook script implementations into several separate files
- Group HS implementations together by their category
2017-04-01 15:57:25 +07:00
phobos2077
d881dc9e89
Make Metarule.cpp more accessible
...
- Improve comments
- Rename metaruleTable and move it on top of the file
- Use C++ style iteration
2017-04-01 03:28:50 +07:00
phobos2077
fef690c2c2
Merge branch 'feature/armor-appearance' into develop
2017-04-01 02:21:58 +07:00
phobos2077
5bbdcbd2db
Added final version of NPC armor appearance script, compatible with both HeroAppearance mod and set_dude_obj (NPC control) function #82
2017-04-01 02:21:12 +07:00