NovaRain
4482630f9a
Updated credits.
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Unified the wording of some log entries.
2017-03-19 08:32:47 +08:00
phobos2077
7bbe84feef
Fixed TOHIT hook issues: added 3 missing hook arguments, fixed incorrect attack type argument being passed to vanilla function, thus potentially breaking vanilla to hit calculations, even when not using any scripts at all
2017-03-18 21:45:28 +07:00
phobos2077
c83fe0690b
Merge branch 'develop' of https://github.com/phobos2077/sfall into develop
2017-03-18 20:26:11 +07:00
phobos2077
76e32e1bef
InputFuncs: added OnMouseClick delegate, moved debug editor related code into new module;
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HookScripts: added check for map being loaded in MouseClick hook, minor renaming.
2017-03-18 20:23:34 +07:00
NovaRain
92c599e1a2
Fixed incorrect "\r\r\n" being printed in sfall-log.txt.
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Simplified Jet Antidote fix.
Changed sprintf with _snprintf_s for SimplePatch to prevent warning C4995 when compiling with v140_xp toolset.
2017-03-18 21:12:28 +08:00
phobos2077
1f74aa5c22
Refactor LoadGameHook: replaced MainMenuLoop hook with separate game_reset and main_init_system hooks #83
2017-03-18 18:24:08 +07:00
phobos2077
2525e8a005
Prevent crashes due to global scripts being executed during game closing
2017-03-18 03:21:50 +07:00
phobos2077
7c661ce408
Merge branch 'develop' of https://github.com/phobos2077/sfall into develop
2017-03-18 02:59:04 +07:00
phobos2077
2d278bf4c7
Fixed 0 prices in all shops when not using barter mods
2017-03-18 02:58:41 +07:00
NovaRain
fc99baa0c6
Changed SkipSizeCheck and ExtraCRC to not require enabling sfall debugging mode.
2017-03-16 22:52:58 +08:00
NovaRain
0b739b7d77
Fixed inconsistent behavior of motion sensor flag 2; now motion sensor truly does not require any charges to work.
2017-03-16 07:38:43 +08:00
phobos2077
2fbf4a0518
Add notes for new scripting functions
2017-03-16 02:01:29 +07:00
phobos2077
9514602f91
Removed CommonTypes.h, it's redundant because with precompiled header, Windows.h defines are available everywhere
2017-03-16 01:33:11 +07:00
phobos2077
adf8dd13dd
Moved highlighting-related settings into new "sfall-mods.ini", dedicated for scripted sfall mods;
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Reverted description for MotionScannerFlags 1 and 2, it was actually correct before.
2017-03-16 01:21:20 +07:00
NovaRain
943561ea65
Fixed header path in MainLoopHook.h and Worldmap.h.
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Replaced Win2K project config with ReleaseXP (using v140_xp toolset) because using VS2008 to target Win2000 is no longer possible with current sfall 4.0 codebase.
2017-03-15 22:14:17 +08:00
phobos2077
c5698d74ce
Update documentation on hook scripts
2017-03-14 02:24:30 +07:00
phobos2077
afadbb71c4
Refactor highlighting mod script, added check for outlined_object (via new scripting function), updated ddraw.ini to reflect the actual meaning of highighting-related settings (they way it worked for a long time); #53
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HighlightMod is permanently removed from sfall code, it is now only a script.
2017-03-14 00:20:34 +07:00
phobos2077
a74bab42e8
Full implementation of highlight mod with motion scanner interaction; #53
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Fixed incorrect string lookup failsafe in Inventory.cpp
2017-03-13 23:54:54 +07:00
phobos2077
c411ced286
Merge branch 'develop' of https://github.com/phobos2077/sfall into develop
2017-03-13 22:15:16 +07:00
phobos2077
b0dc6ff182
ExplosionEmitLight: Skip setting light level if object was already lit #78
2017-03-13 22:13:21 +07:00
NovaRain
cbcc0e4a86
Fixed Sequence stat value not being printed correctly when using "print to file" option.
2017-03-13 11:29:56 +08:00
NovaRain
133d092d02
Fixed bugs for negative SPECIAL values in character creation (from Crafty)
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Updated credits.
2017-03-13 10:47:53 +08:00
phobos2077
fa583d41d7
Added scripting functions: get/set_flags. This allows, for example, to turn character into a ghost dynamically from script.
2017-03-13 04:12:52 +07:00
phobos2077
c63ddf3e9c
Fixed incorrect GlobalVar struct size leading to load game crashes and corrupted saves
2017-03-13 03:54:23 +07:00
phobos2077
6152615ce5
Implemented highlighting mod as a stand-alone global script with LOS and NoHighlight flag checks #53
2017-03-13 03:36:02 +07:00