Commit Graph
89 Commits
Author SHA1 Message Date
NovaRain d1868d2eaf Combined tolower/toupper in previous commit to "string_to_case" 2020-01-16 20:33:36 +08:00
NovaRain dd7613c910 Added "tolower", "toupper" script functions
Renamed TravelMarkerDots to TravelMarkerStyles.
2020-01-16 09:34:53 +08:00
NovaRain 0bf9a322c1 Corrected code and renamed hook/functions from the previous commit 2019-12-13 10:49:24 +08:00
NovaRain 2a2849537c Added "string_format" script function
Some code refactoring.
2019-12-01 12:09:58 +08:00
NovaRain 977e6a5ad7 Added "get_text_width" and "string_compare" script functions
Fixed the return value of charcode script function for characters in
the extended ASCII character set.

Rewrote set_dm/df_model, set_movie_path functions in C++.
2019-11-23 20:18:06 +08:00
NovaRain 5053ab564d Added a new argument to HOOK_GAMEMODECHANGE
* now the previous game mode can be checked with arg2 (#211)

Fixed GAMEMODECHANGE hook being triggered even when the game mode is not
changed.

Added 'SPECIAL' flag to the game mode functions (when switching from
DIALOG mode to BARTER).
2019-11-20 10:41:21 +08:00
NovaRain e93d878d1d Added a new hook: HOOK_STDPROCEDURE_END
* as an extension to HOOK_STDPROCEDURE hook script.

Updated documents.
2019-11-17 08:32:03 +08:00
NovaRain 18c10d8911 Added four new script functions:
"get_sfall_arg_at", "show_window", "hide_window", "set_window_flag"

Improved the functionality of "inventory_redraw" function.
2019-11-16 22:36:53 +08:00
NovaRain 534bc3e5cd Implemented executing timed_event_p_proc in sfall global scripts
Added "add_g_timer_event" and "remove_timer_event" script functions
for timed_event_p_proc in global scripts.

Fixed the check on the 'hidden' flag for previous commit.
2019-11-11 10:00:22 +08:00
NovaRain d0c4bc3b78 Added "get_inven_ap_cost" script function
Added grey outline to controlled critters at the beginning of the turn.
2019-11-02 10:24:05 +08:00
NovaRain a6c09d4d5c Added a debug message about missing art file for critters
Minor edit to sfall.h.
2019-10-25 10:21:01 +08:00
NovaRain 9f27c160ff Added "add_trait" script function 2019-10-20 19:29:19 +08:00
NovaRain 1b6d6179a1 Added "unwield_slot" script function
Re-fixed obj_art_fid for player's FID (commit 50f4885)
2019-10-08 10:53:47 +08:00
NovaRain 693b78f9db Added a new hook: HOOK_STDPROCEDURE
Optimized execution for global/hook scripts.
2019-09-11 12:40:18 +08:00
NovaRain 2b93bf6045 Added new game mode COUNTERWIN.
Improved add_extra_msg_file function to use "English" as the fallback
language for loading msg files (#256)
2019-08-17 20:44:41 +08:00
NovaRain da864c9789 Rewrote the code of force_encounter functions
Added a new flag to force_encounter_with_flags.
2019-08-12 12:06:45 +08:00
NovaRain 744213dea1 Fixed unable to reach the specified max level in XPTable
Fixed the AP cost display issue in NPC combat control mod.
Added a tweak for weapon perk modifier to AIBestWeaponFix.
Minor edits to code/documents.
Updated version number.
2019-08-09 11:47:33 +08:00
NovaRain 16fbc0f93f Changed "add_extra_msg_file" script function (#249)
* added auto ID assignment for the message file.
2019-07-16 12:45:22 +08:00
NovaRain 04d06a8167 Added viewing and modifying local vars for critters to the debug editor. 2019-06-15 09:57:14 +08:00
NovaRain ddda559898 Added "add_extra_msg_file" and "metarule_exist" script functions. 2019-06-14 11:05:42 +08:00
NovaRain aa221adea3 Fix for fake perks related functions.
* now fake perks are no longer added to all controlled critters.

Added alternative functions that allow to add fake perks to party
member NPC.

Rewrote set_fake_perk/trait, set_selectable_perk, has_fake_perk/trait
functions in C++.
2019-05-27 12:01:09 +08:00
NovaRain 4b221b5367 Improved the error handling for previous commit.
Reverted the change in Tiles.cpp from commit 4bc1a422c3.
2019-05-10 10:38:51 +08:00
NovaRain 02c2df50ac Added "draw_image" and "draw_image_scaled" script functions. 2019-05-09 22:22:02 +08:00
NovaRain 3798e5239d Fixed and improved Use32BitHeadGraphics option:
* Fixed the position of the talking head texture when the game res is
larger than 640x480.

* Added the support to use textures without the need of patching
talking head FRM files.

Fixed a bug in item highlighting that item keeps its outline if player
picked it up while holding the highlight key.
2019-04-20 22:49:02 +08:00
NovaRain 7a2b7dee6a Added "picking up item" event to HOOK_INVENTORYMOVE.
Added "set_unique_id" script function.
2019-04-12 12:15:55 +08:00