NovaRain
36b3b6a2c7
Added "get_window_attribute" script function ( #276 )
2020-01-22 21:23:12 +08:00
NovaRain
ceba5d1da2
Added a flashing icon to the Horrigan encounter
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Minor edits to some code and documents.
2020-01-22 10:27:11 +08:00
NovaRain
d6486008f4
Expanded the functionality of Fallout1Behavior
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* calling endgame_movie now plays Movie11 or Movie12 depending on
the player's gender before the credits.
Added new flags to force_encounter_with_flags function.
2020-01-21 21:40:36 +08:00
NovaRain
9f140cf3ca
Added a blinking icon to force_encounter/with_flags functions
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* currently an icon is always shown for scripted force encounters.
2020-01-20 11:51:17 +08:00
NovaRain
f2670deb6f
Minor edits to Console.cpp and Logging.cpp
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Added procedure and macros for unsigned integer comparison to lib.math.h.
2020-01-19 12:20:18 +08:00
NovaRain
6e6e01ea7f
Simplified the code of string_to_case function
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Minor edits to some code and documents.
2020-01-17 21:56:12 +08:00
NovaRain
dccd735454
Improved the avi playback function
2020-01-17 21:48:54 +08:00
NovaRain
21004e3e63
Combined tolower/toupper in previous commit to "string_to_case"
2020-01-16 20:35:49 +08:00
NovaRain
d12db2be28
Added "tolower", "toupper" script functions
2020-01-16 09:46:27 +08:00
NovaRain
3d335231a2
Replaced <hash_map><set> with <unordered_map><unordered_set>
2020-01-10 21:33:32 +08:00
NovaRain
d4eb1ee539
Moved the Combat Block patch from AI.cpp to Combat.cpp
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Removed palette animations enablement from Interface.cpp.
2020-01-10 11:12:34 +08:00
NovaRain
61c0964c98
Moved engine func defines from various files to FalloutEngine.cpp
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(HeroAppearance.cpp, Message.cpp, Sound.cpp)
2020-01-09 22:36:58 +08:00
NovaRain
58532fd902
Fixed duplicate critters being added to the target list for AI
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Edited hookscripts.txt to mention the fix.
Some code correction.
2020-01-09 11:41:50 +08:00
NovaRain
aafc030f8e
Code refactoring in main.cpp (from MiscPatches in 4.x)
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Updated compiler document.
2020-01-08 16:59:07 +08:00
NovaRain
c652982a06
Added sslc documents to repo
2020-01-06 14:14:22 +08:00
NovaRain
1e0b048e9e
Re-fixed setting DIALOG game mode flag
2020-01-06 00:19:36 +08:00
NovaRain
28dc256f61
Fixed the timing of setting DIALOG game mode flag
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Renamed win_* related functions in FalloutEngine.
Minor code edits to Inventory & Worldmap following develop branch.
2020-01-05 10:05:39 +08:00
NovaRain
18e1e06d28
Merged message struct defines in Inventory.cpp & Message.cpp
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Changed GetMessageStr() and MsgSearch() to take proper MSGList struct.
Edited some code to reflect the changes above.
2020-01-04 01:21:48 +08:00
NovaRain
6871e6f673
Minor edits to Worldmap.cpp & Interface.cpp (from 4.x)
2020-01-02 00:43:13 +08:00
NovaRain
9ef670161d
Reverted the change on x offset in previous commit
2019-12-29 08:42:08 +08:00
NovaRain
c26cd45b5b
Increased the width of the total weight display in the inventory
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(moved from the CritterInvSizeLimitMode option)
Minor format edits to README.md.
2019-12-29 01:58:02 +08:00
NovaRain
0b5c61cb72
Backported AutoQuickSave and AutoQuickSavePage options from 4.x
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Updated version number and year.
2019-12-28 09:27:45 +08:00
NovaRain
11261ca9be
Merged db_* engine function defines in HeroAppearance and Tiles
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Edited both source files according to new defines.
2019-12-28 09:14:12 +08:00
NovaRain
4d435ca143
Backported WRAP_WATCOM_CALL macros from 4.x for engine function defines
2019-12-28 09:03:27 +08:00
NovaRain
35d9b9439c
Included Define.h in FalloutEngine.h
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* it removes the need to include Define.h separately across the code.
(similar to Fallout2.h in 4.x code)
Added StrNormalizePath() to Utils.cpp.
v3.8.22
2019-12-25 09:25:36 +08:00