phobos2077
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4e3168e2e3
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Added function set_dude_obj to take control of any critter at any time [EXPERIMENTAL] #17
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2017-03-27 00:18:27 +07:00 |
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phobos2077
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8a65172927
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Minor refactoring of PartyControl
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2017-03-27 00:17:37 +07:00 |
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phobos2077
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778230dde1
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Added item_weight script function;
Return -1 on metarule argument validation error (to match normal opcodes) #63
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2017-03-26 23:16:35 +07:00 |
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phobos2077
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6a78206c2e
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Added SafeWriteBatch function for writing the same value to a list of addresses;
Rewrite AnimationsAtOnceLimit: get rid of redundant loops and unsafe heap allocations
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2017-03-26 22:06:27 +07:00 |
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phobos2077
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c519fb6fb6
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Replaced all usages of MakeCall with 3 arguments with either MakeJump or MakeCall (2 arguments) - code readability.
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2017-03-26 20:10:44 +07:00 |
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phobos2077
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96fa2668cc
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Reduce duplication in HookScripts's hooking code using HookCalls; Added function MakeJump to improve code readability
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2017-03-26 20:00:49 +07:00 |
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phobos2077
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c32dc7664e
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Added new modes for get_game_mod to match Crafty's; implemented HookCalls function to reduce code duplication #66
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2017-03-26 19:41:04 +07:00 |
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NovaRain
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945f4696d7
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Fixed anim_set_end_hack() only gets called when applying AnimationsAtOnceLimit patch. It should be always called regardless of AnimationsAtOnceLimit setting.
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2017-03-23 20:46:14 +08:00 |
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phobos2077
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f2243f2874
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Added definitions for AnimationSet structures (based on Crafty's work); refactor Proto struct definitions, added a couple of static asserts for safety
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2017-03-23 01:57:06 +07:00 |
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phobos2077
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52e24a4dd4
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Added a hack from Crafty that allows to use reg_anim_animate() inside combat_p_proc without game hanging in eternal loop #75
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2017-03-23 01:13:49 +07:00 |
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NovaRain
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1644ca437c
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Fixed vanilla to-hit calculation being broken by the previous TOHIT hook commit.
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2017-03-20 13:56:03 +08:00 |
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NovaRain
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4482630f9a
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Updated credits.
Unified the wording of some log entries.
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2017-03-19 08:32:47 +08:00 |
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phobos2077
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7bbe84feef
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Fixed TOHIT hook issues: added 3 missing hook arguments, fixed incorrect attack type argument being passed to vanilla function, thus potentially breaking vanilla to hit calculations, even when not using any scripts at all
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2017-03-18 21:45:28 +07:00 |
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phobos2077
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c83fe0690b
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Merge branch 'develop' of https://github.com/phobos2077/sfall into develop
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2017-03-18 20:26:11 +07:00 |
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phobos2077
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76e32e1bef
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InputFuncs: added OnMouseClick delegate, moved debug editor related code into new module;
HookScripts: added check for map being loaded in MouseClick hook, minor renaming.
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2017-03-18 20:23:34 +07:00 |
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NovaRain
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92c599e1a2
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Fixed incorrect "\r\r\n" being printed in sfall-log.txt.
Simplified Jet Antidote fix.
Changed sprintf with _snprintf_s for SimplePatch to prevent warning C4995 when compiling with v140_xp toolset.
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2017-03-18 21:12:28 +08:00 |
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phobos2077
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1f74aa5c22
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Refactor LoadGameHook: replaced MainMenuLoop hook with separate game_reset and main_init_system hooks #83
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2017-03-18 18:24:08 +07:00 |
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phobos2077
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2525e8a005
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Prevent crashes due to global scripts being executed during game closing
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2017-03-18 03:21:50 +07:00 |
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phobos2077
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7c661ce408
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Merge branch 'develop' of https://github.com/phobos2077/sfall into develop
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2017-03-18 02:59:04 +07:00 |
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phobos2077
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2d278bf4c7
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Fixed 0 prices in all shops when not using barter mods
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2017-03-18 02:58:41 +07:00 |
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NovaRain
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fc99baa0c6
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Changed SkipSizeCheck and ExtraCRC to not require enabling sfall debugging mode.
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2017-03-16 22:52:58 +08:00 |
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NovaRain
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0b739b7d77
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Fixed inconsistent behavior of motion sensor flag 2; now motion sensor truly does not require any charges to work.
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2017-03-16 07:38:43 +08:00 |
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phobos2077
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2fbf4a0518
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Add notes for new scripting functions
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2017-03-16 02:01:29 +07:00 |
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phobos2077
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9514602f91
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Removed CommonTypes.h, it's redundant because with precompiled header, Windows.h defines are available everywhere
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2017-03-16 01:33:11 +07:00 |
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phobos2077
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adf8dd13dd
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Moved highlighting-related settings into new "sfall-mods.ini", dedicated for scripted sfall mods;
Reverted description for MotionScannerFlags 1 and 2, it was actually correct before.
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2017-03-16 01:21:20 +07:00 |
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