NovaRain
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68389d9474
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Added MapGridToggleKey debug option from 4.x
Fixed db_init function wrapper.
Minor edits to ddraw.ini.
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2021-12-21 09:51:09 +08:00 |
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NovaRain
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97f3d3eb5f
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Code cleanup and edits according to dev branch
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2021-12-19 08:45:26 +08:00 |
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NovaRain
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b187c8359b
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Changed the load order of sfall.dat to after patchXXX.dat
Code edits to Interface.cpp due to the previous commit.
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2021-12-18 21:37:48 +08:00 |
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NovaRain
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93f6131592
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Added fixed call point for sfall initialization
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2021-12-17 09:57:41 +08:00 |
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NovaRain
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5a9edb9723
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Minor code edits to Graphics.cpp
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2021-12-16 12:40:46 +08:00 |
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NovaRain
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d14e7ccd9f
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Code changes to Graphics.cpp & main.cpp
* from HRP test branch
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2021-12-12 10:31:51 +08:00 |
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NovaRain
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c5baecfdad
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Fixed a crash bug in FadeBackgroundMusic
(when trying to mute the master audio volume in the preferences screen)
Minor code edits.
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2021-12-10 10:01:31 +08:00 |
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NovaRain
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c1dc31a919
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Added a tweak to allow printing new floating messages when their limit is exceeded (#388)
Fixed incorrect value of the limit number of floating messages.
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2021-11-28 12:40:42 +08:00 |
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NovaRain
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8e3e49b281
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Removed UseCommandLine from ddraw.ini (always enabled)
Updated version number.
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2021-11-27 06:44:06 +08:00 |
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NovaRain
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44411309f8
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Removed unnecessary stdcall modifier as in 4.x
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2021-11-25 09:22:27 +08:00 |
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NovaRain
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a35a4e034b
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Added optimization for the save/load game screens
Edited the description of args for HOOK_TOHIT.
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2021-11-23 20:44:00 +08:00 |
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NovaRain
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21c85b298b
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Refactored ScriptExtender and all function code
* in the same way as 4.x, to improve the error handling.
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2021-11-22 22:05:09 +08:00 |
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NovaRain
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5151ea312a
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Code edits to the previous commit
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2021-11-20 20:47:25 +08:00 |
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NovaRain
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def3e52302
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Added centering screen on the controlled critter
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2021-11-19 09:48:04 +08:00 |
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NovaRain
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06f35e10fb
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Minor code edits to Graphics.cpp from HRP branch
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2021-11-17 10:07:00 +08:00 |
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NovaRain
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588abd2a4b
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Added class to HookScripts module
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2021-11-16 21:00:51 +08:00 |
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NovaRain
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c6813bdd74
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Fixed the redrawing of windows with "DontMoveTop" flag
* if one is not topmost, it's not redrawn after calling show function.
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2021-11-16 15:04:18 +08:00 |
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NovaRain
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53c0517268
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Added class to most of modules
Added missing ReplacementFuncs.h.
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2021-11-15 22:03:40 +08:00 |
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NovaRain
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81f112063e
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Fixed a minor bug in HeroAppearance.cpp
Fixed incorrect display of name and damage values for unarmed attacks
in some cases.
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2021-11-15 10:57:45 +08:00 |
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NovaRain
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87eeeeaa95
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Reverted make_pair changes in commit 5c1ccca
v3.8.32
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2021-11-10 08:43:30 +08:00 |
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NovaRain
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a5f57d400b
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Changed the option name of grave containers fix
Edited the code of tile_num function wrapper.
Reorganized the options in ddraw.ini.
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2021-11-09 10:06:13 +08:00 |
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NovaRain
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df983e0d25
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Optimized the calculation loop in Glovz's ASM code
Renamed enums in Interface.cpp
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2021-11-08 14:13:09 +08:00 |
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NovaRain
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c9c9d1f35f
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Code edits to ScriptExtender.cpp/SpeedPatch.cpp
Minor edits to some files.
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2021-11-08 13:48:52 +08:00 |
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NovaRain
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5e8269d171
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Changed the fix in commit 93c6cf5 to an option
Changed the title bar text for DX9 windowed mode.
Renamed some enums in Movies/QuestList/Sound.cpp.
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2021-11-06 23:42:01 +08:00 |
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NovaRain
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e510f30120
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Optimized the calculation loop in YAAM's ASM code
Minor edits to Glovz's formula code.
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2021-10-31 20:17:26 +08:00 |
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