Commit Graph
149 Commits
Author SHA1 Message Date
NovaRain 02c2df50ac Added "draw_image" and "draw_image_scaled" script functions. 2019-05-09 22:22:02 +08:00
NovaRain 88cf6dcd32 Moved Test_ForceFloats to [Debugging] section.
* Since it's never mentioned anywhere, should be OK moving it before
the formal release.
2019-05-07 23:04:00 +08:00
NovaRain 943cd5d2dc Code edits on ScriptShaders & OpcodeContext.cpp.
Minor edits on some other code.
Added the missing Test_ForceFloats option to ddraw.ini.
2019-05-07 13:49:26 +08:00
NovaRain 0f98591b77 Code refactoring in Arrays.cpp.
Added a new example mod gl_ammomod to modderspack.
2019-05-05 08:47:08 +08:00
NovaRain f788246283 Reordered sfall modules to fix the issue #235
Unified the directory separator in documents.
Updated version number.
2019-04-30 06:45:22 +08:00
NovaRain 1b1b85c3b4 Rewrote Force Encounter script function code.
Added two functions to Utils.cpp.
Minor edits to BugFixes.cpp and ddraw.ini.
2019-04-24 10:05:47 +08:00
NovaRain 3798e5239d Fixed and improved Use32BitHeadGraphics option:
* Fixed the position of the talking head texture when the game res is
larger than 640x480.

* Added the support to use textures without the need of patching
talking head FRM files.

Fixed a bug in item highlighting that item keeps its outline if player
picked it up while holding the highlight key.
2019-04-20 22:49:02 +08:00
NovaRain e92b8021c0 Fixed the start procedure not being called correctly
* If the required standard script procedure is missing, the procedure
above the start proc is called instead of the start (from Crafty)

Added a id reversion mechanism to remove_weapon_knockback.
2019-04-15 12:57:44 +08:00
NovaRain dee0065863 Removed PipBoyAutomaps from ddraw.ini.
* By default nothing will change with the option enabled, because all
data is copied from the vanilla map list, and modders still need to add
the new 'automap' parameter to override the engine values to add/remove
areas in the automap list. Basically the option itself is redundant.
2019-04-03 22:01:53 +08:00
NovaRain 3614ee355f Added an option to add support for the new 'automap=yes/no' parameter to maps.txt (from Mr.Stalin)
Fixed "out of bounds" bug when printing the automap list.
2019-04-02 10:31:08 +08:00
NovaRain 7c05a0fea9 Fixed a duplicate obj_dude script being created when loading a saved game.
Added a fix to prevent the reserved object IDs of the player and party members from being generated for other objects.
Removed a redundant line in MiscPatches.cpp.
2019-03-31 22:50:48 +08:00
NovaRain dd87a83025 Added DisableSpecialMapIDs option (from Mr.Stalin)
Fixed the overflow of the automap tables when the number of maps in maps.txt is more than 160.
2019-03-30 11:07:16 +08:00
NovaRain 18649329ec Added SpecialDeathGVAR option to override the global variable number for special death.
Minor fix for Stats.ini.
2019-03-17 10:35:12 +08:00
NovaRain aa91e9fad4 Fixed range for object ID.
Added checks for FID in NPC armor appearance mod.
Minor edits to documents.
2019-03-16 08:47:37 +08:00
NovaRain 1fd93ba13f Added CorpseDeleteTime option (from Mr.Stalin)
Fixed some code in Perks.cpp.
2019-03-15 19:17:37 +08:00
NovaRain 3934a804f4 Added new Drugs module and DrugsFile option (from Mr.Stalin)
Fixed a bug in the party control module with the 'addict' notification box not getting hidden after the addiction ends.
Removed DrugsSaveFix option, now the list of active drug pids will be saved to sfalldb.sav.
2019-03-05 12:36:38 +08:00
NovaRain ab03186a1d Fixed the screen not returning to the player when moving a controlled critter to another elevation of the map.
Added DrugSaveFix option to fix saving the active effects of drugs.
Refactored some code in BugFixes.cpp.
2019-03-04 15:27:00 +08:00
NovaRain 1687e50729 Fixed the negative skill points of a skill not being taken into account when calculating the skill level (from Mr.Stalin, #202)
Fixed the return value of has_skill function for incorrect skill numbers.
2019-02-21 10:53:55 +08:00
NovaRain 8613a4fb8b Added ExtraPatches section to ddraw.ini for setting multiple custom paths for game files (from Mr.Stalin, #206)
Refactored some code of DataLoadOrderPatch to work with new ExtraPatches.
Removed MultiPatches from ddraw.ini, now it's always enabled.
Minor edits to MiscPatches.cpp and Arrays.cpp.
Updated version number.
2019-02-19 11:55:38 +08:00
NovaRain fe5a148d7f Moved DontDeleteProtos option from MiscPatches.cpp to DebugEditor.cpp.
Updated Auto Doors script mod from Mr.Stalin and ddraw.ini.
2019-02-11 13:58:21 +08:00
NovaRain d64b33a946 Minor edits to SpeedPatch and documents. 2019-02-10 09:53:03 +08:00
NovaRain af531a3e1d Refactored and fixed SpeedPatch module (from Mr.Stalin) 2019-02-08 10:31:03 +08:00
NovaRain 89dbbb9238 Refactored code in Worldmap module (from Mr.Stalin)
Fixed TimeLimit option and removed the pointless value of -2 (now it's the same as -3).
Fixed the slow mouse cursor on the world map when WorldMapFPSPatch is enabled.
2019-02-03 00:57:00 +08:00
NovaRain 0e91aed2e2 Added HideObjIsNullMsg option to [Debugging].
Moved DebugEditor option from MiscPatches.cpp to DebugEditor.cpp.
2019-01-27 10:39:59 +08:00
NovaRain 9db3c79c40 Added AttackComplexFix option (from Mr.Stalin) 2019-01-23 09:32:28 +08:00