NovaRain
18c10d8911
Added four new script functions:
...
"get_sfall_arg_at", "show_window", "hide_window", "set_window_flag"
Improved the functionality of "inventory_redraw" function.
2019-11-16 22:36:53 +08:00
NovaRain
996dd293c0
Tweaked/fixed reg_anim_callback function
2019-11-15 09:57:31 +08:00
NovaRain
9904423641
Added "reg_anim_callback" script function(opcode) ( #257 )
...
Updated documents.
2019-11-14 12:49:06 +08:00
NovaRain
534bc3e5cd
Implemented executing timed_event_p_proc in sfall global scripts
...
Added "add_g_timer_event" and "remove_timer_event" script functions
for timed_event_p_proc in global scripts.
Fixed the check on the 'hidden' flag for previous commit.
2019-11-11 10:00:22 +08:00
NovaRain
227a062fa6
Added a fix for scripted interface windows ( #25 )
...
* prevents player's movement when clicking on the window.
* the mouse cursor will not be toggled when the cursor hovers over
a hidden window.
Updated version number.
2019-11-10 18:11:33 +08:00
NovaRain
b8de20d455
Fixed gl_partycontrol change in commit 9fab4b3
2019-11-07 09:45:57 +08:00
NovaRain
76cc0471d6
Minor edits to Structs.h and HookScripts.cpp
...
Fixed Debug build configuration in project file.
2019-11-05 09:18:46 +08:00
NovaRain
2e39325521
Updated define_extra.h
...
Added define of OBJ_DATA_SCRIPT_INDEX to define_extra.h.
2019-11-04 21:23:11 +08:00
NovaRain
f3abea3462
Updated script mods.
2019-11-03 10:05:55 +08:00
NovaRain
d0c4bc3b78
Added "get_inven_ap_cost" script function
...
Added grey outline to controlled critters at the beginning of the turn.
2019-11-02 10:24:05 +08:00
NovaRain
2e655945c0
Added support for displaying item AP cost up to 19 ( #228 )
...
* Requires an extended MVENUM.frm in the art\intrface\ directory to
display properly (included in sfal.dat).
2019-10-31 12:46:42 +08:00
NovaRain
521b6c7e08
Fixed the previous commit (conflict with INVENWIELD hook)
...
Moved some option codes from MiscPatches.cpp to other modules.
Removed CorpseLineOfFireFix from ddraw.ini (always enabled).
2019-10-31 11:28:05 +08:00
NovaRain
c348925c95
Fixed PM's weapon being misplaced after level up
2019-10-30 21:13:46 +08:00
NovaRain
0d023c32db
Improved and moved the address conflict checking to CheckAddress.cpp/h
...
Added ddraw_CheckAddr.ini file to check conflicts properly.
Some code fixes/edits.
2019-10-29 10:41:03 +08:00
NovaRain
0570062123
Renamed AnimationsAtOnceLimit module to Animations
2019-10-28 09:44:32 +08:00
NovaRain
a6c09d4d5c
Added a debug message about missing art file for critters
...
Minor edit to sfall.h.
2019-10-25 10:21:01 +08:00
NovaRain
20119daf3d
Minor code edit to previous commit
2019-10-23 09:36:13 +08:00
NovaRain
3553d45e5c
Engine now uses 'English' as the fallback language for all msg files ( #256 )
2019-10-22 15:42:25 +08:00
NovaRain
fc9c260a9f
Cleanup in solution files
2019-10-22 09:44:17 +08:00
NovaRain
9f27c160ff
Added "add_trait" script function
2019-10-20 19:29:19 +08:00
NovaRain
1f156d39ae
Fixed amount argument for critter_add/rm_trait functions
2019-10-17 09:38:28 +08:00
NovaRain
3d9febecb9
Replaced GetPrivateProfileInt/String with wrapper functions
...
Fixed crash when a name in PremadePaths exceeds 11 characters.
2019-10-16 13:09:02 +08:00
NovaRain
9fab4b32ee
Fixed inherited perks in gl_partycontrol
2019-10-15 22:17:08 +08:00
NovaRain
d762f57cbc
Added a new flag to MainMenuFontColour option
...
* set bit 1 of the first byte to only change the color of version text
(old behavior)
2019-10-15 11:40:59 +08:00
NovaRain
e13a27469f
Refactored CritterStats.cpp
...
Minor edits to to some code.
2019-10-15 10:55:07 +08:00