* the encounter messages were still limited to 50 entries per table when
the value for encounters is set to greater than 50.
Fixed building the path to multihex objects.
(with volume control)
Added a volume control to reduce the volume for play_sfall_sound.
Added descriptions and constant defines to documents.
Some code optimization.
Updated version number.
* use the normal font instead of bitmap font for death screen subtitles.
Attempted to fix the melee damage display for some extreme cases when
BonusHtHDamageFix=1 and DisplayBonusDamage=0.
* 20 hexes at max. This does not affect the knockback value in
Combat Damage hook, only the animation part.
Backported AlwaysFindScripts option from 4.x for global scripts.
* when the death animation causes the player to cross an exit grid.
Fixed the height of the black background for the subtitles on death
screens when using the hi-res patch.
Added MakeJumps template to SafeWrite.h and devlog_f to Logging.cpp.
Minor code edits.
Added a fix to prevent the execution of critter_p_proc and game events
when playing movies.
Added a debug message about a corrupted proto file.
Some minor code/document edits.
Added a tweak to ObjCanSeeObj_ShootThru_Fix to allow critters to see
through other critters.
Fixed the internal variable for Horrigan encounter always being reset if
DisableHorrigan=0 (commit 74d3cb9)
Corrected some code.
Added ANIM_charred_body/ANIM_charred_body_sf animations to art aliases
(#323)
Minor code edit to OverrideMusicDir (nop the rest to avoid leaving
garbage bytes)
Renamed some functions in Worldmap.cpp.