NovaRain
16faac8cad
Cosmetic edits to the code:
...
* tabs for indentation, spaces for alignment.
* reduced the length of some separation comment lines.
* changed some variable names ('exist' is a verb).
2021-04-03 11:01:37 +08:00
NovaRain
69633e96d5
Added DL_FIX for logging
...
Edits to ddraw.ini and arrays.md.
2021-04-02 01:19:29 +08:00
NovaRain
f90c613107
Improved some combat-related fixes
...
Changed the search of localized res file to two letter-code.
2021-04-01 13:40:00 +08:00
NovaRain
4244ebd8c5
Improved the implementation of tile_num_beyond function
2021-03-29 11:54:56 +08:00
NovaRain
b37b5a2e76
Corrected the code in the previous commit
2021-03-28 08:43:26 +08:00
NovaRain
454e9bde73
Added a fixed implementation of the tile_num_beyond_ function
...
Removed the code of multihex critter self-hit fix from BugFixes.cpp.
(now fixed properly with the aforementioned implementation)
2021-03-28 00:54:04 +08:00
NovaRain
59a1332af5
Removed DataLoadOrderPatch from ddraw.ini (always enabled)
2021-03-26 12:16:20 +08:00
NovaRain
a7b95e0948
Added a fix for multihex critter self-hit issue
2021-03-25 21:28:56 +08:00
NovaRain
78d8f46af6
Added "set_quest_failure_value" script function
2021-03-24 12:52:00 +08:00
NovaRain
d56de64913
Added a search for localized sfall resource files
2021-03-23 11:03:20 +08:00
NovaRain
561632fdca
Code correction to the previous commit
2021-03-23 09:44:17 +08:00
NovaRain
1cc978c0b1
Added a fix to the sorting of the quest list ( #361 )
...
Added a cosmetic to the dialog review interface.
Fixed a crash introduced in commit d95e439 .
2021-03-22 14:24:45 +08:00
NovaRain
438bc6f78f
Code edits to the weapon switching fix in AI.cpp
...
Added more struct defines and corrected related code.
2021-03-19 11:24:15 +08:00
NovaRain
9657731441
Fixed the error handling in create_object_sid
...
* also added a debug message about the missing pid.
2021-03-17 09:44:42 +08:00
NovaRain
a343e5d6e1
Fixed a possible crash in commit d76f513
...
* when the proto does not exist, leading to null object pointer.
2021-03-16 09:20:53 +08:00
NovaRain
bdebed85b7
Added a tweak to prevent NPC aggression ( #357 )
...
* when non-hostile NPCs accidentally hit the player or members of the
player's team.
2021-03-15 10:56:44 +08:00
NovaRain
d76f513873
Fixed the script attached to an object not running upon object creation ( #359 )
...
Minor code style edits.
2021-03-14 11:01:03 +08:00
NovaRain
e99fe09137
Moved INI reading functions from main.cpp to IniReader.cpp
2021-03-13 13:47:27 +08:00
NovaRain
21ff9238a0
Edited description of CheckWeaponAmmoCost and HOOK_AMMOCOST
2021-03-12 09:34:57 +08:00
NovaRain
4d04cae5a6
Fixed the check of the ammo cost for a shot in CheckWeaponAmmoCost ( #360 )
2021-03-11 14:39:21 +08:00
NovaRain
d95e43956d
Fixed set_critter_burst_disable script function
...
* now applies only to weapons with burst attack as the secondary mode.
Minor edits to code comments.
2021-03-10 11:52:09 +08:00
NovaRain
6b49c0dbaf
Added markdown version of arrays.txt (test)
2021-03-05 23:44:38 +08:00
NovaRain
f8447ba3b1
Added fixes for the AP cost for AI
...
* before the reload AP cost for AI was always 2, even if it's changed
by CALCAPCOST hook.
2021-03-05 15:07:34 +08:00
NovaRain
af90444f9b
Some code edits regarding BodyPart enums
2021-03-03 10:38:32 +08:00
NovaRain
db94b8e6a7
Added a fix for AI weapon validation before attack
...
* the check was always based on the primary weapon hit mode instead of
the selected attack mode.
2021-03-02 12:10:14 +08:00