NovaRain
6f9d1fc1f8
Added German and French resource files
2025-01-14 12:32:06 +08:00
NovaRain
fee5b7daa1
Reduced the green tone of the message window
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(less pixelated colors and for text clarity)
Updated resource files.
2025-01-11 14:22:42 +08:00
NovaRain
f36f204dd7
Fixed map lighting from Night Vision perk
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* Before the perk effect only kicked in when map update proc ran after
game load. Now the delay is much shorter.
2025-01-09 10:47:26 +08:00
NovaRain
cc7e471df0
Added setting about Comprehension perk to perks.ini
2025-01-07 11:58:45 +08:00
NovaRain
4b8478911e
Added setting about Night Vision perk to perks.ini
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Updated version number.
2025-01-05 21:05:59 +08:00
NovaRain
deb6d2d0ea
Cosmetic edits: updated year
2025-01-05 17:30:52 +08:00
NovaRain
1354ff2ec6
Updated changelog
v3.8.45.1
2024-12-04 09:06:45 +08:00
NovaRain
38eed54c9f
Added upper limit to WorldMapDelay2
2024-11-22 12:50:07 +08:00
NovaRain
5230d0aeca
Tweaked how XPTable data was loaded
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* to align hook functions with the engine functions they replaced.
2024-11-19 21:55:57 +08:00
NovaRain
62f9eb1987
Removed unnecessary selfrun file creation
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* autoplay was disabled in 3.8.30 (commit 6c2eb479 )
Updated version number.
2024-10-14 10:56:09 +08:00
NovaRain
ef791b872a
Updated version number and changelog
v3.8.45
2024-09-15 12:45:36 +08:00
NovaRain
bbf8e84696
Fixed the behavior of game_loaded script function
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(always returned 1 when called from normal scripts)
- Revert the changes to ScriptExtender.cpp in commit 9149df1 , and use
unordered_set instead of vector for caching script program pointers.
2024-09-10 09:52:21 +08:00
NovaRain
b8add3dec5
Fixed issues with picking Tag! or Mutate! perk if there are unused perks
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* their windows keep reappearing when picking other perks, can cause
various issues or even crashes.
2024-09-01 12:22:31 +08:00
NovaRain
d3ff9d04b4
Fixed object_fix_weapon_ammo_ engine function
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(was incorrectly checking Misc "object" type instead of item subtype.)
2024-08-14 14:42:20 +08:00
NovaRain
587ca5bee1
Fixed the return value of using_skill script function
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* if the arguments are not the player and SKILL_SNEAK, it returned
garbage values due to the uninitialized variable.
2024-07-31 20:20:28 +08:00
NovaRain
20bf2ce145
Added a tweak to restore the sneak state when switching between maps
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(can be overridden with map_enter/exit_p_proc in global scripts)
Minor edit to function notes.
2024-07-31 08:23:03 +08:00
NovaRain
486c897243
Added new HOOK_BUILDSFXWEAPON
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* Hook for gsnd_build_weapon_sfx_name
* Fixed long name ACM crash in AutoSearchSFX
* Updated documents
2024-07-19 19:51:04 +08:00
NovaRain
87eca4898a
Scripting headers: add material-related constants, minor lib extensions
2024-07-18 08:36:30 +08:00
NovaRain
3515dac146
Prevent unnecessary toggling of the tags in show/hide_iface_tag
2024-07-16 10:54:42 +08:00
NovaRain
73deda86c8
Fixed the skilldex art for the hero appearance mod ( #555 )
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* the info card doesn't refresh properly due to cached FRM.
2024-07-07 18:18:49 +08:00
NovaRain
d39535e0a6
Fixed inconsistent behavior of escaped percent sign in sprintf/string_format
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Minor code edits to LoadGameHook.cpp.
2024-07-06 22:17:10 +08:00
NovaRain
5c246ba614
Reverted GameReset in LoadGameHook.cpp to pre-3.8.29 behavior
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(when the engine's game_reset is called, sfall will reset modules as
well for consistency.)
2024-06-29 17:34:15 +08:00
NovaRain
33943bb6ff
Added OutlineColorContainers/Corpses to the built-in item highlighting
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Minor code refactor of the built-in item highlighting.
Updated version number.
2024-06-28 22:11:00 +08:00
NovaRain
81f4af927b
Synced item highlighting mod with 4.x
2024-06-28 21:14:46 +08:00
NovaRain
e2dcb3e0b2
Updated changelog and readme
v3.8.44
2024-06-19 20:44:23 +08:00