phobos2077
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9367139957
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Remove condition for vsnprintf_s - always use long variant
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2016-11-03 21:04:46 +07:00 |
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phobos2077
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87f45d26db
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Merge remote-tracking branch 'origin/feature/issue-55-metarule' into feature/issue-55-metarule
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2016-11-03 20:57:09 +07:00 |
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phobos2077
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bd2f83d6a8
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Refactor opcode handling;
Write metarule errors to debug.log (added reusable function);
Fixed some warnings
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2016-11-03 20:55:59 +07:00 |
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phobos2077
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d29b51d5ea
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Implemented new way of handling sfall opcodes - now almost without any ASM code
Added bunch of engine function wrappers
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2016-11-03 19:30:42 +07:00 |
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NovaRain
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d276da3d68
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Added VS2008 compatibility (vsnprintf_s uses 4 args by C11 standard, which is supported in VS2010 but not VS2008)
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2016-11-03 14:56:32 +08:00 |
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phobos2077
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502897cb6f
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Fixed a nasty bug in dlog_f function that only shows when compiling w/o optimization
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2016-11-03 04:43:10 +07:00 |
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NovaRain
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e3739ba7aa
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Initialized scriptDialog pointer properly and deleted it on game exit.
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2016-11-02 08:59:02 +08:00 |
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phobos2077
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02beff2b04
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Implemented sfall_funcX opcodes
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2016-11-02 04:10:50 +07:00 |
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phobos2077
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cf82440753
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Testing implementation for universal opcode #55
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2016-11-01 03:53:07 +07:00 |
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NovaRain
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e78e76e35d
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Edited a couple of log entries.
Simplified the memory address edits of MultiPatches.
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2016-10-31 15:56:19 +08:00 |
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NovaRain
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47783c802e
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Added a C++11 emulator for compiling with VS2008.
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2016-10-26 11:38:57 +08:00 |
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phobos2077
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ce72ef51f8
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Bug fix
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2016-10-24 20:23:43 +07:00 |
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phobos2077
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dbc0ebd36f
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Do not allow to save game on Party-Controlled turn regardless of SaveInCombatFix value
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2016-10-24 20:21:52 +07:00 |
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phobos2077
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db89f5760c
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Do not allow to use sneak when controlling party members
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2016-10-24 20:16:02 +07:00 |
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phobos2077
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e864f1f961
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Added DelayedExperience feature for party control
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2016-10-24 19:32:05 +07:00 |
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phobos2077
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fafc4a317f
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Bug fixing
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2016-10-24 18:38:09 +07:00 |
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phobos2077
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5d689c0641
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Improve party control by temporarily changing more dude-related properties
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2016-10-24 17:59:04 +07:00 |
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phobos2077
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4a65a6753f
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Remove some duplicated variables, use consistent naming
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2016-10-24 12:49:12 +07:00 |
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phobos2077
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5dec063c1c
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Add more game global variable pointers to FalloutEngine
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2016-10-24 12:36:02 +07:00 |
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NovaRain
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dbdf414cd9
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Tweaked the style of global/hook script log entries a bit.
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2016-10-18 11:45:00 +08:00 |
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NovaRain
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3e2a22fad8
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Fixed bugs in set*_stat_min functions that set max values instead of min.
Unified the style of global/hook script log entries.
Updated the code of "reading global/hook scripts from DAT files" with Crafty's newer code base.
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2016-10-18 10:59:10 +08:00 |
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NovaRain
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13ee06dee2
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Improved the 'print to file' fix and added the ability to use long filenames in dat files (from Crafty)
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2016-10-17 11:58:22 +08:00 |
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NovaRain
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2d3031e583
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sfall can now load global/hook scripts from dat files (from Crafty's mod)
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2016-10-14 13:57:20 +08:00 |
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NovaRain
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de5c12484d
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Added DataLoadOrderPatch option to use a modified data load order for the engine to find game data (from Crafty's mod)
Updated version number.
v3.7.4
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2016-10-11 11:58:17 +08:00 |
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NovaRain
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c880ae93a9
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Removed unused code in ScriptExtender.cpp and rename obj_outline_all_items_* functions slightly to prevent using the same names as game engine functions.
Minor edits on main.cpp and Bugs.cpp.
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2016-10-07 10:31:46 +08:00 |
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