NovaRain
40fa4a1336
Fixed black screen after restoring DX9 device
2022-01-03 23:58:17 +08:00
NovaRain
8427ad657a
Fixed Tilemap::make_path_func and DrawAlternateAmmoMetre functions
2022-01-03 07:07:08 +08:00
NovaRain
5fbbeeb328
[HRP] Code correction
2021-12-29 07:06:56 +08:00
NovaRain
a30f640eb9
[HRP] Added support for reading .rix images larger than 640x480
2021-12-29 06:20:20 +08:00
NovaRain
921db36478
Improved the message box for CRC mismatch
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Changed SkipCompatModeCheck to not require sfall debugging mode.
Minor code edits.
2021-12-28 12:44:20 +08:00
NovaRain
74455db5a9
Removed SkipSizeCheck from ddraw.ini
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* the executable file size check is also removed (mostly).
2021-12-27 10:15:41 +08:00
NovaRain
437e6bfaea
Code correction/edits to the previous commit
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Added a debug message for the open file limit being exceeded.
2021-12-26 11:33:15 +08:00
NovaRain
eb0bd4dfd0
Fixed the broken fix for addicted party members
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(BGforgeNet/Fallout2_Restoration_Project#131, #420 )
Improved the duplicate path removal in LoadOrder.cpp.
Code edits to the fix in previous commit for system compatibility.
2021-12-25 20:40:09 +08:00
NovaRain
b0cc4352f7
Added additional fixes to FadeBackgroundMusic
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* fixes not closing sound files after fading, which led to unable to
load the game anymore due to the the open files limit.
Code edits to CRC.cpp for displayed messages.
2021-12-24 13:47:22 +08:00
NovaRain
df15a147d9
Renamed ShowMapGridKey to MapGridToggleKey
2021-12-21 09:47:59 +08:00
NovaRain
680284d785
Fixed crashes in HRP code
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Reverted the version string on the main menu.
2021-12-20 12:16:18 +08:00
NovaRain
3cc98fc15d
Added a debug option to toggle the hex grid
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Added HiResMode option to ddraw.ini, along with some edits.
Fixed db_init function wrapper.
Some edits to HRP code.
2021-12-20 12:00:45 +08:00
NovaRain
317c462918
Edited action.yml for additional library
2021-12-19 09:06:20 +08:00
NovaRain
c7e46a6b84
Merge branch 'HRP-integration' into develop
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# Conflicts:
# sfall/Game/GUI/Text.cpp
# sfall/Modules/Interface.cpp
2021-12-19 09:01:48 +08:00
NovaRain
92a24a6112
Code cleanup and edits before merging
2021-12-19 08:42:36 +08:00
NovaRain
da5286eaa9
Code cleanup and correction
2021-12-19 08:40:12 +08:00
NovaRain
3022e96809
Merge branch 'develop' into HRP-integration
2021-12-18 12:58:03 +08:00
NovaRain
6ff73a513e
Fixed the load order of f2_res.dat & sfall.dat
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Changed the default graphics mode back to 0 (now DD7).
2021-12-18 11:39:05 +08:00
NovaRain
53be017f0b
Added fixed call point for sfall initialization
2021-12-17 09:56:52 +08:00
NovaRain
095dfae544
Fixed broken object descriptions for Chinese version
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Minor code edits.
2021-12-16 12:38:14 +08:00
NovaRain
3145d4e5dc
Added missing functions (was causing errors)
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Added an improvement to prevent the player from running outside the
cropped part of the map.
Added an improvement for the list of action icons when enabling
IFACE_BAR_MODE (the list is no longer created under the interface).
2021-12-16 12:28:26 +08:00
NovaRain
5a18570bd9
Code changes to Graphics.cpp & main.cpp
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* from HRP test branch
2021-12-12 10:28:35 +08:00
NovaRain
fb8ca5317f
Added SCALE_2X option, and minor fixes
2021-12-12 09:26:23 +08:00
NovaRain
bc8665b131
Added a limit on path nodes for NPCs to NumPathNodes option
2021-12-11 10:36:26 +08:00
NovaRain
fee4720ef5
Added ALTERNATE_AMMO_METRE and NumPathNodes options
2021-12-11 09:19:00 +08:00