NovaRain
fcbb07a883
Added opcode_exists script function from CE
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Updated scripting documents.
2026-07-22 10:31:14 +08:00
phobos2077
9cdbc01728
Add script procs for creating permanent arrays from nested expressions, add arrays testcase script, fix load_array not accepting float as array key
2026-03-15 13:41:38 +01:00
phobos2077
168687c9ee
Support for nested expressions ( #616 )
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- Doesn't require any new opcode
- temp_array is repurposed as sub-expression terminator
- Accompanied by sslc update
- Backwards compatible with old scripts using single-layer expressions
2026-03-15 12:47:12 +01:00
phobos2077
b58c26a401
Fixed crash in PrepareGlobalScriptsListByMask in ReleaseXP build when using v141_xp toolset
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- Passing a raw pointer to fileMask's char array to db_get_file_list seemed to be the main cause
- I've also replaced the use of _strlwr with ToLowerCase on the string copy, to avoiding editing strings returned from engine function in-place
- Clarified the constness of file list variable used by db_*_file_list for the same reason
2026-02-28 15:54:28 +01:00
Vlad
9fdbacf4ca
Added new HOOK_BUILDSFXWEAPON ( #560 )
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* Hook for gsnd_build_weapon_sfx_name
* Fixed long name ACM crash in AutoSearchSFX
* Updated documents
2024-07-19 19:36:04 +08:00
phobos2077
87202bb124
Scripting headers: add material-related constants, minor lib extensions
2024-07-18 00:29:37 +02:00
NovaRain
2d20de66fc
Corrected proto pid offset in define_extra.h
2024-06-17 15:21:36 +08:00
phobos2077
f7bf341d78
Add PAUSEWIN (Ctrl+P) to LoadGameHook game modes
2024-06-01 22:14:11 +02:00
phobos2077
ca5012b227
add gett_interface_id, fix crash in interface_draw, add doc for get_window_under_mouse
2024-06-01 22:05:07 +02:00
phobos2077
f9faa73b9c
Add args to ENCOUNTER hook to determine which encounter is being loaded, not just map ID
2024-05-31 00:53:17 +02:00
Vlad
d21225bd92
WorldMapHealingRatePatch & set_world_map_heal_time metarule ( #539 )
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Fixes bug: healing time on worldmap is tied to real time clock, instead of game time.
2024-05-27 21:35:25 +08:00
phobos2077
6b818e797e
Header lib: refactor inven_as_array and add proper jsdoc defs to all comments
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- inven_as_array was allocating blocks of 100 items which was unnecessary
2024-05-20 12:41:02 +02:00
phobos2077
037269c940
Add useful comments to most header lib procs and macros
2024-05-19 00:15:57 +02:00
phobos2077
8f10169661
Add docs and macro for new opcode
2024-05-07 20:35:57 +08:00
NovaRain
01ab4cfef7
Added signal_close_game script function
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Updated documents and version number.
2024-04-24 08:54:35 +08:00
NovaRain
7e47607781
Added reg_anim_animate_and_move script function ( closes #497 )
2023-12-27 13:18:52 +08:00
phobos2077
553c7cc195
Renamed string_pos back to string_find to make meaning more obvious
2023-08-07 20:01:21 +02:00
phobos2077
5d7015bbb5
Headers update
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- Synced a small number of defines from RPU headers
- Removed duplicate defines from define_lite
2023-07-30 22:24:44 +02:00
NovaRain
c95d872f77
Added build instructions to readme
2023-07-26 15:08:41 +08:00
phobos2077
5c3c1ca4db
Header fixes
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- Fix conflict with RPU command_extra.h
- Fix undefined debug_array_str error
2023-07-24 00:56:01 +02:00
phobos2077
a2ea1910f5
Minor header and readme edits
2023-07-10 23:56:58 +02:00
NovaRain
ddb3cf9b6e
Added upper/lower limits to the hit chance value
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Edited hookscript docs.
2023-07-09 15:22:56 +08:00
phobos2077
66559812bd
Updated headers
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- Add a bunch of array-related procs to unlock basic functional programming
- Fix error with FUNC_SELECTOR_7
2023-07-05 02:31:47 +02:00
phobos2077
f968dea5e7
string_pos: use negative pos value how it works in substr
2023-07-05 01:47:47 +02:00
phobos2077
664fb84dc5
string_find renamed to string_pos + header update
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- Renamed get_clamped to math_clamp for consistency (libs should use namespace prefixes)
- Nuked above/below macros and renamed unsigned_comp to insigned_int_compare, because it doesn't work with floats
- Replaced sprintf2 and string_pos with macros (due to new metarules)
- Add a few entries to functions.yml
2023-07-04 21:06:35 +02:00