Added performance patches, some code moved to MiscPathes module

Minor edits to ddraw.ini.
This commit is contained in:
NovaRain
2020-03-22 09:00:25 +08:00
parent 349cffac0c
commit ffd397d9aa
5 changed files with 37 additions and 21 deletions
+3 -3
View File
@@ -85,7 +85,7 @@ GraphicsHeight=0
;Set to 0 to reset if the window position is incorrect
WindowData=0
;Uncomment the option to use a hardware shader (requires DX9 graphics mode 4 or 5)
;Uncomment the option to use a hardware shader (requires DX9 graphics mode)
;The shader file <name>.fx must be placed in <GameRoot>\<master_patches>\shaders\ and must contain one technique with one or more passes
;GlobalShaderFile=global.fx
@@ -103,7 +103,7 @@ GPUBlt=0
Use32BitHeadGraphics=0
;Set to 1 to automatically search for alternative avi video files when Fallout tries to play the game movies
;Requires DX9 graphics mode 4 or 5
;Requires DX9 graphics mode
AllowDShowMovies=0
;Fade effect time percentage modifier
@@ -188,7 +188,7 @@ SpeedKey7=0x00
SpeedKey8=0x00
SpeedKey9=0x00
;A key to hold down to move the window around when using graphics mode 5
;A key to hold down to move the window around when using DX9 graphics mode 5
;Set to 0 if you don't want to use a modifier key, or a DX scancode otherwise
;Set to -1 for either ctrl key, -2 for either alt key or -3 for either shift key
WindowScrollKey=0