From fbdb9777c7560eea1fd4ba3e10b7e9dbed159447 Mon Sep 17 00:00:00 2001 From: NovaRain Date: Thu, 1 Nov 2018 17:25:29 +0800 Subject: [PATCH] Updated NPC combat control mod to prevent Marcus and non-biped critters from equipping armor when controlled by the player. --- artifacts/mods/gl_partycontrol.int | Bin 2466 -> 2706 bytes artifacts/mods/gl_partycontrol.ssl | 14 ++++++++++++-- 2 files changed, 12 insertions(+), 2 deletions(-) diff --git a/artifacts/mods/gl_partycontrol.int b/artifacts/mods/gl_partycontrol.int index eb15a3ab7db85888621404a2037c223b75f1c622..260e132072f80f3f54d76f18572f95c6b44d3832 100644 GIT binary patch delta 725 zcmZ1^JV{ibf$0Dv0|SFl122eXwwov*ThGD3z`(|U0+_3yTnQ)*rNH9M3=9k^Pyr~# z{DXmkfr){E!2~J*rC3%##Wz3&pcHEYlyQuK!41j;Q|x_UihR&CYG63mYP?RUsRc!UzQr5k(if~lUlTSGvj1NCXSBD9?Z^+_a^r+ z*Gjg5e9yqtV03`-|NsC08;l#IK_VZ<2eH|j)8%JyAf<114DxeL>~hm^_nR zn1`#XF$Lloj#ZO)up2XenEZxakBL)mvJ8ic6jv2gy%3bPfSAk~F*%CEi-~j9DQR*ay95BcewW_> delta 487 zcmbOvx=2`{f$0Dv0|SFl122eX=9?%WThGqGz`(|U0+_v^TnQ)*rNH9M3=9k^Pyr~# ze1d_2fr){E!2~J*rC2JU;v1j>P>R(6$~eZrpa*4wDRw(B#lY|YN<%63Wl+YWiJxw7 ze#$tJk%@iTOOC;m2$u6u}Ol+?vZ(tQ;Vtq9E1gji~dckVQC^cD%O;%c}L88I6LBBx?WB>zm zgHfY*gFcAO);2kaO_#A^as!(c6WgQ7d)Q>S*dBpo7?>J_CNr^{a;i13fcWfclO5O< z8Pz5yu^ThyOrFNB&Db~j5W5u*XIEni#AWO!CePw9X5^cEjzf=$!)Ee74izcRE|6vh zh6W)hZ2_^EqinJbrxz2)iOC(DdQ2QYChy?XW8zes{DM=3i8F69AD0*tXWV2pF7L^u G9Krw= 4) then begin + if (game_loaded and sfall_ver_major >= 4) then begin set_perk_ranks(PERK_gecko_skinning_perk, 1); set_perk_level(PERK_gecko_skinning_perk, 999); // prevent it from appearing in the perk selection window controlMode := GetConfig("CombatControl", "Mode", 0); @@ -79,6 +88,7 @@ procedure start begin register_hook_proc(HOOK_COMBATTURN, combatturn_handler); register_hook_proc(HOOK_GAMEMODECHANGE, gamemodechange_handler); + register_hook_proc(HOOK_INVENTORYMOVE, inventorymove_handler); end end end