Fixed Auto Doors example script mod

Cosmetic changes to the text descriptions in Perks.ini.
This commit is contained in:
NovaRain
2020-06-13 00:14:44 +08:00
parent 703073e255
commit fab5aa2f2f
4 changed files with 51 additions and 58 deletions
Binary file not shown.
@@ -1,14 +1,13 @@
/*
Auto Doors mod v1.1 for Fallout 2 by Mr.Stalin
Auto Doors mod v1.2 for Fallout 2 by Mr.Stalin
----------------------------------------------
- allows the player to automatically open/walk through unlocked doors when not in combat
Requires sfall 3.7b or higher
NOTE: this script requires compiler from sfall modderspack with -s option
(short circuit evaluation)
NOTE: this script requires compiler from sfall modderspack with -s option (short circuit evaluation)
*/
@@ -30,8 +29,8 @@ procedure combatturn_handler;
#define PORTAL (0)
#define DOOR_FLAGS (0x24)
variable only_once := 0;
variable arrayPid;
variable onlyOnce := 0;
variable pidDoors;
procedure start begin
if game_loaded then begin
@@ -41,11 +40,11 @@ procedure start begin
set_global_script_repeat(40); // for sfall 3.x
call map_enter_p_proc;
end else begin
if (only_once == 1 and combat_is_initialized) then begin
only_once := 2;
if (onlyOnce == 1 and combat_is_initialized) then begin
onlyOnce := 2;
call set_door_flag(0); // reset flag when entering combat mode
end else if (only_once == 2 and not(combat_is_initialized)) then begin
only_once := 1;
end else if (onlyOnce == 2 and not(combat_is_initialized)) then begin
onlyOnce := 1;
if (sfall_ver_major >= 4) then set_global_script_repeat(0);
call set_door_flag(FLAG_WALKTHRU); // set flag after combat mode ends
end
@@ -53,34 +52,35 @@ procedure start begin
end
procedure map_enter_p_proc begin
if (arrayPid) then begin
// when changing maps, delete the current array to create a new one
free_array(arrayPid);
arrayPid := 0;
if (pidDoors) then begin
// when changing the map, delete the current array to create a new one
free_array(pidDoors);
pidDoors := 0;
end
only_once := 1;
onlyOnce := 1;
call set_door_flag(FLAG_WALKTHRU); // set flag when entering the map
end
procedure set_door_flag(variable state) begin
variable objectMap, obj, objPid, i;
if (arrayPid) then begin
if (pidDoors) then begin
call set_door_flag_array(state);
return;
end
objectMap := list_as_array(LIST_SCENERY);
arrayPid := create_array(0, 0);
pidDoors := create_array(0, 0);
foreach (obj in objectMap) begin
objPid := obj_pid(obj);
if (proto_data(objPid, sc_type) != PORTAL) or is_in_array(objPid, arrayPid) then
if (proto_data(objPid, sc_type) != PORTAL or get_proto_data(objPid, DOOR_FLAGS) or is_in_array(objPid, pidDoors)) then begin
continue; // next object
end
resize_array(arrayPid, i + 1);
arrayPid[i] := objPid;
resize_array(pidDoors, i + 1);
pidDoors[i] := objPid; // add pid to array
i++;
set_proto_data(objPid, DOOR_FLAGS, state);
end
@@ -88,14 +88,14 @@ end
procedure set_door_flag_array(variable state) begin
variable objPid;
foreach (objPid in arrayPid) begin
foreach (objPid in pidDoors) begin
set_proto_data(objPid, DOOR_FLAGS, state);
end
end
procedure combatturn_handler begin
if (only_once == 1) then begin
only_once := 2;
if (onlyOnce == 1) then begin
onlyOnce := 2;
call set_door_flag_array(0);
set_global_script_repeat(60);
end