Moved some code from Graphics.cpp to the new submodule GameRender.cpp

Minor edits to MetaruleExtender.cpp and notes.txt.
This commit is contained in:
NovaRain
2020-10-11 01:08:59 +08:00
parent 3d99f6ea66
commit fa9aa6dc6f
11 changed files with 286 additions and 218 deletions
@@ -36,7 +36,7 @@ int w;
int h;
// the pixel size is computed as: 1.0f / resolution
float2 rcpRes;
float2 rcpres;
// system ticks (received from sfall)
//int tickcount;
@@ -65,7 +65,7 @@ float4 BlurDeltaPassPS(float2 uv : TEXCOORD0, uniform float2 delta) : COLOR0
float3 sumColor = (tex2D(s0, uv).rgb);
float brightness = Brightness(sumColor);
delta *= rcpRes;
delta *= rcpres;
float totalWeight = 1;
float2 pointUV = uv + delta;
@@ -77,8 +77,8 @@ float4 BlurDeltaPassPS(float2 uv : TEXCOORD0, uniform float2 delta) : COLOR0
return float4((sumColor / totalWeight), 1);
}
static const float2 wDelta = float2(1, 0) * rcpRes;
static const float2 hDelta = float2(0, 1) * rcpRes;
static const float2 wDelta = float2(1, 0) * rcpres;
static const float2 hDelta = float2(0, 1) * rcpres;
float4 BlurPS(float4 color : COLOR0, float2 uv : TEXCOORD0) : COLOR0
{
@@ -171,8 +171,8 @@ static const float sharpenVal0 = (Sharpen * (1.5 + EdgeSharpen));
static const float sharpenVal1 = ((sharpenVal0 - 1) / 8.0);
// pixel "width"
static const float px = rcpRes.x;
static const float py = rcpRes.y;
static const float px = rcpres.x;
static const float py = rcpres.y;
// for the blur filter
#define mean 1.0
+1 -1
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@@ -770,7 +770,7 @@ optional arguments:
- width (optional): the maximum width of the text. The text will be wrapped to fit within the specified width
> mixed sfall_func0("combat_data")
- returns a pointer to the C_ATTACK_* data for the current combat attack turn (see defined constants in define_extra.h)
- returns a pointer to the C_ATTACK_* data for the current combat attack process (see defined constants in define_extra.h)
- can be used in conjunction with the get_object_data and set_object_data functions
example: sfall_func3("set_object_data", sfall_func0("combat_data"), C_ATTACK_UNUSED, 255);
+7 -202
View File
@@ -19,10 +19,10 @@
#include "..\main.h"
#include "..\FalloutEngine\Fallout2.h"
#include "..\InputFuncs.h"
#include "..\Version.h"
#include "LoadGameHook.h"
#include "ScriptShaders.h"
#include "SubModules\GameRender.h"
#include "Graphics.h"
namespace sfall
@@ -34,7 +34,7 @@ namespace sfall
typedef HRESULT (__stdcall *DDrawCreateProc)(void*, IDirectDraw**, void*);
//typedef IDirect3D9* (__stdcall *D3DCreateProc)(UINT version);
static IDirectDrawSurface* primaryDDSurface = nullptr; // aka _GNW95_DDPrimarySurface
IDirectDrawSurface* primaryDDSurface = nullptr; // aka _GNW95_DDPrimarySurface
static DWORD ResWidth;
static DWORD ResHeight;
@@ -48,7 +48,7 @@ bool Graphics::AviMovieWidthFit = false;
static DWORD yoffset;
//static DWORD xoffset;
static bool DeviceLost = false;
bool DeviceLost = false;
static bool mainTexLock = false;
static char textureFilter; // 1 - auto, 2 - force
@@ -167,7 +167,7 @@ static VertexFormat ShaderVertices[] = {
{639.5, 479.5, 0, 1, 1, 1} // 3 - bottom right
};
HWND GetFalloutWindowInfo(RECT* rect) {
HWND Graphics::GetFalloutWindowInfo(RECT* rect) {
if (rect) {
rect->left = windowLeft;
rect->top = windowTop;
@@ -185,7 +185,7 @@ long Graphics::GetGameHeightRes() {
return (fo::var::scr_size.offy - fo::var::scr_size.y) + 1;
}
int __stdcall GetShaderVersion() {
int __stdcall Graphics::GetShaderVersion() {
return ShaderVersion;
}
@@ -1125,178 +1125,6 @@ static __declspec(naked) void game_init_hook() {
}
}
static double fadeMulti;
static __declspec(naked) void palette_fade_to_hook() {
__asm {
push ebx; // _fade_steps
fild [esp];
fmul fadeMulti;
fistp [esp];
pop ebx;
jmp fo::funcoffs::fadeSystemPalette_;
}
}
////////////////////////////////////////////////////////////////////////////////
static void __forceinline UpdateDDSurface(BYTE* surface, int width, int height, int widthFrom, RECT* rect) {
DDSURFACEDESC desc;
RECT lockRect = { rect->left, rect->top, rect->right + 1, rect->bottom + 1 };
primaryDDSurface->Lock(&lockRect, &desc, 0, 0);
fo::func::buf_to_buf(surface, width, height, widthFrom, (BYTE*)desc.lpSurface, desc.lPitch); //+ (desc.lPitch * rect->top) + rect->left
primaryDDSurface->Unlock(desc.lpSurface);
}
static BYTE* GetBuffer() {
return (BYTE*)*(DWORD*)FO_VAR_screen_buffer;
}
static void __fastcall sf_GNW_win_refresh(fo::Window* win, RECT* updateRect, BYTE* toBuffer) {
if (win->flags & fo::WinFlags::Hidden) return;
fo::RectList* rects;
if (win->flags & fo::WinFlags::Transparent && !*(DWORD*)FO_VAR_doing_refresh_all) {
__asm {
mov eax, updateRect;
mov edx, ds:[FO_VAR_screen_buffer];
call fo::funcoffs::refresh_all_;
}
int w = updateRect->right - updateRect->left + 1;
if (fo::var::mouse_is_hidden || !fo::func::mouse_in(updateRect->left, updateRect->top, updateRect->right, updateRect->bottom)) {
/*__asm {
mov eax, win;
mov edx, updateRect;
call fo::funcoffs::GNW_button_refresh_;
}*/
if (!DeviceLost) {
int h = (updateRect->bottom - updateRect->top) + 1;
UpdateDDSurface(GetBuffer(), w, h, w, updateRect); // update the entire rectangle area
}
} else {
fo::func::mouse_show(); // for updating background cursor area
RECT mouseRect;
__asm {
lea eax, mouseRect;
mov edx, eax;
call fo::funcoffs::mouse_get_rect_;
mov eax, updateRect;
call fo::funcoffs::rect_clip_;
mov rects, eax;
}
while (rects) { // updates everything except the cursor area
/*__asm {
mov eax, win;
mov edx, rects;
call fo::funcoffs::GNW_button_refresh_;
}*/
if (!DeviceLost) {
int wRect = (rects->wRect.right - rects->wRect.left) + 1;
int hRect = (rects->wRect.bottom - rects->wRect.top) + 1;
UpdateDDSurface(&GetBuffer()[rects->wRect.left - updateRect->left] + (rects->wRect.top - updateRect->top) * w, wRect, hRect, w, &rects->wRect);
}
fo::RectList* next = rects->nextRect;
fo::sf_rect_free(rects);
rects = next;
}
}
return;
}
/* Allocates memory for 10 RectList (if no memory was allocated), returns the first Rect and removes it from the list */
__asm {
call fo::funcoffs::rect_malloc_;
mov rects, eax;
}
if (!rects) return;
rects->rect = { updateRect->left, updateRect->top, updateRect->right, updateRect->bottom };
rects->nextRect = nullptr;
RECT &rect = rects->wRect;
/*
If the border of the updateRect rectangle is located outside the window, then assign to rects->rect the border of the window rectangle
Otherwise, rects->rect contains the borders from the update rectangle (updateRect)
*/
if (win->wRect.left >= rect.left) rect.left = win->wRect.left;
if (win->wRect.top >= rect.top) rect.top = win->wRect.top;
if (win->wRect.right <= rect.right) rect.right = win->wRect.right;
if (win->wRect.bottom <= rect.bottom) rect.bottom = win->wRect.bottom;
if (rect.right < rect.left || rect.bottom < rect.top) {
fo::sf_rect_free(rects);
return;
}
int widthFrom = win->width;
int toWidth = (toBuffer) ? updateRect->right - updateRect->left + 1 : Graphics::GetGameWidthRes();
fo::func::win_clip(win, &rects, toBuffer);
fo::RectList* currRect = rects;
while (currRect) {
RECT &crect = currRect->wRect;
int width = (crect.right - crect.left) + 1; // for current rectangle
int height = (crect.bottom - crect.top) + 1;; // for current rectangle
BYTE* surface;
if (win->wID) {
__asm {
mov eax, win;
mov edx, currRect;
call fo::funcoffs::GNW_button_refresh_;
}
surface = &win->surface[crect.left - win->rect.x] + ((crect.top - win->rect.y) * win->width);
} else {
surface = new BYTE[height * width](); // black background
widthFrom = width; // replace with rectangle
}
auto drawFunc = (win->flags & fo::WinFlags::Transparent && win->wID) ? fo::func::trans_buf_to_buf : fo::func::buf_to_buf;
if (toBuffer) {
drawFunc(surface, width, height, widthFrom, &toBuffer[crect.left - updateRect->left] + ((crect.top - updateRect->top) * toWidth), toWidth);
} else {
// copy to buffer instead of DD surface (buffering)
drawFunc(surface, width, height, widthFrom, &GetBuffer()[crect.left] + (crect.top * toWidth), toWidth);
//if (!DeviceLost) UpdateDDSurface(surface, width, height, widthFrom, crect);
}
if (win->wID == 0) delete[] surface;
currRect = currRect->nextRect;
}
while (rects) {
// copy all rectangles from the buffer to the DD surface (buffering)
if (!toBuffer && !DeviceLost) {
int width = (rects->rect.offx - rects->rect.x) + 1;
int height = (rects->rect.offy - rects->rect.y) + 1;
int widthFrom = toWidth;
UpdateDDSurface(&GetBuffer()[rects->rect.x] + (rects->rect.y * widthFrom), width, height, widthFrom, &rects->wRect);
}
fo::RectList* next = rects->nextRect;
fo::sf_rect_free(rects);
rects = next;
}
if (!toBuffer && !*(DWORD*)FO_VAR_doing_refresh_all && !fo::var::mouse_is_hidden && fo::func::mouse_in(updateRect->left, updateRect->top, updateRect->right, updateRect->bottom)) {
fo::func::mouse_show();
}
}
static __declspec(naked) void GNW_win_refresh_hack() {
__asm {
push ebx; // toBuffer
mov ecx, eax;
call sf_GNW_win_refresh;
pop ecx;
retn;
}
}
void Graphics::init() {
Graphics::mode = GetConfigInt("Graphics", "Mode", 0);
if (Graphics::mode == 6) {
@@ -1324,30 +1152,7 @@ void Graphics::init() {
dlogr(" Done", DL_INIT);
}
fadeMulti = GetConfigInt("Graphics", "FadeMultiplier", 100);
if (fadeMulti != 100) {
dlog("Applying fade patch.", DL_INIT);
HookCall(0x493B16, palette_fade_to_hook);
fadeMulti = ((double)fadeMulti) / 100.0;
dlogr(" Done", DL_INIT);
}
// Replace the srcCopy_ function with a pure MMX implementation
MakeJump(0x4D36D4, fo::func::buf_to_buf); // buf_to_buf_
// Replace the transSrcCopy_ function
MakeJump(0x4D3704, fo::func::trans_buf_to_buf); // trans_buf_to_buf_
// Enable support for transparent interface windows
SafeWrite16(0x4D5D46, 0x9090); // win_init_ (create screen_buffer)
SafeWrite8(0x42F869, fo::WinFlags::MoveOnTop | fo::WinFlags::OwnerFlag); // addWindow_ (remove Transparent flag)
if (Graphics::mode) {
// custom implementation of the GNW_win_refresh function
MakeJump(0x4D6FD9, GNW_win_refresh_hack, 1);
SafeWrite16(0x4D75E6, 0x9090); // win_clip_ (remove _buffering checking)
} else { // for default or HRP graphics mode
SafeWrite8(0x4D5DAB, 0x1D); // ecx > ebx (enable _buffering)
BlockCall(0x431076); // dialogMessage_
}
GameRender::init();
}
void Graphics::exit() {
+21 -7
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@@ -27,6 +27,11 @@
namespace sfall
{
extern IDirect3D9* d3d9;
extern IDirect3DDevice9* d3d9Device;
extern IDirectDrawSurface* primaryDDSurface;
extern bool DeviceLost;
class Graphics : public Module {
public:
const char* name() { return "Graphics"; }
@@ -36,9 +41,12 @@ public:
static DWORD mode;
static DWORD GPUBlt;
static HWND GetFalloutWindowInfo(RECT* rect);
static long GetGameWidthRes();
static long GetGameHeightRes();
static int __stdcall GetShaderVersion();
static const float* rcpresGet();
static void SetHighlightTexture(IDirect3DTexture9* htex, int xPos, int yPos);
@@ -56,13 +64,19 @@ public:
static bool AviMovieWidthFit;
static void RefreshGraphics();
static __forceinline void UpdateDDSurface(BYTE* surface, int width, int height, int widthFrom, RECT* rect) {
if (!DeviceLost) {
DDSURFACEDESC desc;
RECT lockRect = { rect->left, rect->top, rect->right + 1, rect->bottom + 1 };
primaryDDSurface->Lock(&lockRect, &desc, 0, 0);
fo::func::buf_to_buf(surface, width, height, widthFrom, (BYTE*)desc.lpSurface, desc.lPitch); //+ (desc.lPitch * rect->top) + rect->left
primaryDDSurface->Unlock(desc.lpSurface);
}
}
};
extern IDirect3D9* d3d9;
extern IDirect3DDevice9* d3d9Device;
int __stdcall GetShaderVersion();
HWND GetFalloutWindowInfo(RECT* rect);
}
+1 -1
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@@ -54,7 +54,7 @@ static long __fastcall op_metarule3_ext(long metafunc, long* args) {
} else {
if (argValue > 127) argValue = 127;
SafeWrite8(HorriganEncounterDays, static_cast<BYTE>(argValue));
HorriganEncounterSetDays = static_cast<BYTE>(argValue);
HorriganEncounterSetDays = static_cast<signed char>(argValue);
}
break;
}
+1
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@@ -94,6 +94,7 @@ int __stdcall LoadShader(const char* file) {
if (FAILED(shader.Effect->GetString(buf, &name))) break;
sprintf_s(buf, "%s\\art\\stex\\%s", fo::var::master_db_handle->path, name); // fo::var::patches
if (FAILED(D3DXCreateTextureFromFileA(d3d9Device, buf, &tex))) continue;
sprintf(buf, "tex%d", i);
shader.Effect->SetTexture(buf, tex);
shaderTextures.push_back(tex);
@@ -406,7 +406,7 @@ end:
void __declspec(naked) op_get_shader_version() {
__asm {
mov esi, ecx;
call GetShaderVersion;
call Graphics::GetShaderVersion;
mov edx, eax;
mov eax, ebx;
_RET_VAL_INT;
+211
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@@ -0,0 +1,211 @@
/*
* sfall
* Copyright (C) 2008-2020 The sfall team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "..\..\main.h"
#include "..\..\FalloutEngine\Fallout2.h"
#include "..\Graphics.h"
#include "GameRender.h"
namespace sfall
{
static BYTE* GetBuffer() {
return (BYTE*)*(DWORD*)FO_VAR_screen_buffer;
}
static void __fastcall sf_GNW_win_refresh(fo::Window* win, RECT* updateRect, BYTE* toBuffer) {
if (win->flags & fo::WinFlags::Hidden) return;
fo::RectList* rects;
if (win->flags & fo::WinFlags::Transparent && !*(DWORD*)FO_VAR_doing_refresh_all) {
__asm {
mov eax, updateRect;
mov edx, ds:[FO_VAR_screen_buffer];
call fo::funcoffs::refresh_all_;
}
int w = updateRect->right - updateRect->left + 1;
if (fo::var::mouse_is_hidden || !fo::func::mouse_in(updateRect->left, updateRect->top, updateRect->right, updateRect->bottom)) {
/*__asm {
mov eax, win;
mov edx, updateRect;
call fo::funcoffs::GNW_button_refresh_;
}*/
int h = (updateRect->bottom - updateRect->top) + 1;
Graphics::UpdateDDSurface(GetBuffer(), w, h, w, updateRect); // update the entire rectangle area
} else {
fo::func::mouse_show(); // for updating background cursor area
RECT mouseRect;
__asm {
lea eax, mouseRect;
mov edx, eax;
call fo::funcoffs::mouse_get_rect_;
mov eax, updateRect;
call fo::funcoffs::rect_clip_;
mov rects, eax;
}
while (rects) { // updates everything except the cursor area
/*__asm {
mov eax, win;
mov edx, rects;
call fo::funcoffs::GNW_button_refresh_;
}*/
int wRect = (rects->wRect.right - rects->wRect.left) + 1;
int hRect = (rects->wRect.bottom - rects->wRect.top) + 1;
Graphics::UpdateDDSurface(&GetBuffer()[rects->wRect.left - updateRect->left] + (rects->wRect.top - updateRect->top) * w, wRect, hRect, w, &rects->wRect);
fo::RectList* next = rects->nextRect;
fo::sf_rect_free(rects);
rects = next;
}
}
return;
}
/* Allocates memory for 10 RectList (if no memory was allocated), returns the first Rect and removes it from the list */
__asm call fo::funcoffs::rect_malloc_;
__asm mov rects, eax;
if (!rects) return;
rects->rect = { updateRect->left, updateRect->top, updateRect->right, updateRect->bottom };
rects->nextRect = nullptr;
RECT &rect = rects->wRect;
/*
If the border of the updateRect rectangle is located outside the window, then assign to rects->rect the border of the window rectangle
Otherwise, rects->rect contains the borders from the update rectangle (updateRect)
*/
if (win->wRect.left >= rect.left) rect.left = win->wRect.left;
if (win->wRect.top >= rect.top) rect.top = win->wRect.top;
if (win->wRect.right <= rect.right) rect.right = win->wRect.right;
if (win->wRect.bottom <= rect.bottom) rect.bottom = win->wRect.bottom;
if (rect.right < rect.left || rect.bottom < rect.top) {
fo::sf_rect_free(rects);
return;
}
int widthFrom = win->width;
int toWidth = (toBuffer) ? updateRect->right - updateRect->left + 1 : Graphics::GetGameWidthRes();
fo::func::win_clip(win, &rects, toBuffer);
fo::RectList* currRect = rects;
while (currRect) {
RECT &crect = currRect->wRect;
int width = (crect.right - crect.left) + 1; // for current rectangle
int height = (crect.bottom - crect.top) + 1;; // for current rectangle
BYTE* surface;
if (win->wID) {
__asm {
mov eax, win;
mov edx, currRect;
call fo::funcoffs::GNW_button_refresh_;
}
surface = &win->surface[crect.left - win->rect.x] + ((crect.top - win->rect.y) * win->width);
} else {
surface = new BYTE[height * width](); // black background
widthFrom = width; // replace with rectangle
}
auto drawFunc = (win->flags & fo::WinFlags::Transparent && win->wID) ? fo::func::trans_buf_to_buf : fo::func::buf_to_buf;
if (toBuffer) {
drawFunc(surface, width, height, widthFrom, &toBuffer[crect.left - updateRect->left] + ((crect.top - updateRect->top) * toWidth), toWidth);
} else {
// copy to buffer instead of DD surface (buffering)
drawFunc(surface, width, height, widthFrom, &GetBuffer()[crect.left] + (crect.top * toWidth), toWidth);
//Graphics::UpdateDDSurface(surface, width, height, widthFrom, crect);
}
if (win->wID == 0) delete[] surface;
currRect = currRect->nextRect;
}
while (rects) {
// copy all rectangles from the buffer to the DD surface (buffering)
if (!toBuffer) {
int width = (rects->rect.offx - rects->rect.x) + 1;
int height = (rects->rect.offy - rects->rect.y) + 1;
int widthFrom = toWidth;
Graphics::UpdateDDSurface(&GetBuffer()[rects->rect.x] + (rects->rect.y * widthFrom), width, height, widthFrom, &rects->wRect);
}
fo::RectList* next = rects->nextRect;
fo::sf_rect_free(rects);
rects = next;
}
if (!toBuffer && !*(DWORD*)FO_VAR_doing_refresh_all && !fo::var::mouse_is_hidden && fo::func::mouse_in(updateRect->left, updateRect->top, updateRect->right, updateRect->bottom)) {
fo::func::mouse_show();
}
}
static __declspec(naked) void GNW_win_refresh_hack() {
__asm {
push ebx; // toBuffer
mov ecx, eax;
call sf_GNW_win_refresh;
pop ecx;
retn;
}
}
////////////////////////////////////////////////////////////////////////////////
static double fadeMulti;
static __declspec(naked) void palette_fade_to_hook() {
__asm {
push ebx; // _fade_steps
fild [esp];
fmul fadeMulti;
fistp [esp];
pop ebx;
jmp fo::funcoffs::fadeSystemPalette_;
}
}
void GameRender::init() {
fadeMulti = GetConfigInt("Graphics", "FadeMultiplier", 100);
if (fadeMulti != 100) {
dlog("Applying fade patch.", DL_INIT);
HookCall(0x493B16, palette_fade_to_hook);
fadeMulti = ((double)fadeMulti) / 100.0;
dlogr(" Done", DL_INIT);
}
// Replace the srcCopy_ function with a pure MMX implementation
MakeJump(0x4D36D4, fo::func::buf_to_buf); // buf_to_buf_
// Replace the transSrcCopy_ function
MakeJump(0x4D3704, fo::func::trans_buf_to_buf); // trans_buf_to_buf_
// Enable support for transparent interface windows
SafeWrite16(0x4D5D46, 0x9090); // win_init_ (create screen_buffer)
SafeWrite8(0x42F869, fo::WinFlags::MoveOnTop | fo::WinFlags::OwnerFlag); // addWindow_ (remove Transparent flag)
if (Graphics::mode) {
// custom implementation of the GNW_win_refresh function
MakeJump(0x4D6FD9, GNW_win_refresh_hack, 1);
SafeWrite16(0x4D75E6, 0x9090); // win_clip_ (remove _buffering checking)
} else { // for default or HRP graphics mode
SafeWrite8(0x4D5DAB, 0x1D); // ecx > ebx (enable _buffering)
BlockCall(0x431076); // dialogMessage_
}
}
}
+29
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@@ -0,0 +1,29 @@
/*
* sfall
* Copyright (C) 2008-2020 The sfall team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
namespace sfall
{
class GameRender {
public:
static void init();
};
}
+2
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@@ -317,6 +317,7 @@
<ClInclude Include="Modules\Scripting\Handlers\Math.h" />
<ClInclude Include="Modules\SpeedPatch.h" />
<ClInclude Include="Modules\SubModules\CombatBlock.h" />
<ClInclude Include="Modules\SubModules\GameRender.h" />
<ClInclude Include="Modules\Worldmap.h" />
<ClInclude Include="Modules\ScriptExtender.h" />
<ClInclude Include="Modules\BarBoxes.h" />
@@ -412,6 +413,7 @@
<ClCompile Include="Modules\Scripting\Handlers\Math.cpp" />
<ClCompile Include="Modules\SpeedPatch.cpp" />
<ClCompile Include="Modules\SubModules\CombatBlock.cpp" />
<ClCompile Include="Modules\SubModules\GameRender.cpp" />
<ClCompile Include="Modules\Worldmap.cpp" />
<ClCompile Include="Modules\ScriptExtender.cpp" />
<ClCompile Include="Modules\BarBoxes.cpp" />
+6
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@@ -301,6 +301,9 @@
<ClInclude Include="Modules\MetaruleExtender.h">
<Filter>Modules</Filter>
</ClInclude>
<ClInclude Include="Modules\SubModules\GameRender.h">
<Filter>Modules\SubModules</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="main.cpp" />
@@ -556,6 +559,9 @@
<ClCompile Include="Modules\MetaruleExtender.cpp">
<Filter>Modules</Filter>
</ClCompile>
<ClCompile Include="Modules\SubModules\GameRender.cpp">
<Filter>Modules\SubModules</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="version.rc" />