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Added scripting functions: get/set_flags. This allows, for example, to turn character into a ghost dynamically from script.
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@@ -207,4 +207,6 @@
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#define exec_map_update_scripts sfall_func0("exec_map_update_scripts")
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#define set_outline(obj, color) sfall_func2("set_outline", obj, color)
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#define get_outline(obj) sfall_func1("get_outline", obj)
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#define set_flags(obj, color) sfall_func2("set_flags", obj, color)
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#define get_flags(obj) sfall_func1("get_flags", obj)
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#define tile_refresh_display sfall_func0("tile_refresh_display")
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