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Add args to ENCOUNTER hook to determine which encounter is being loaded, not just map ID
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@@ -516,6 +516,11 @@
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#define CRITICAL_VALUE_FAIL_MSG (6) // This is shown instead of Message if the stat check fails.
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#define DIFFICULTY_EASY (0)
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#define DIFFICULTY_NORMAL (1)
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#define DIFFICULTY_HARD (2)
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/* Playback mode defines for the soundplay function */
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#define soundraw (0x80000000) // sfall flag
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#define Stereo8bit (soundstereo)
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