- Tidied up extra game message getter a bit.

- Removed unnecessary function call.
This commit is contained in:
Vennor
2016-05-08 15:53:05 +02:00
parent b8968c5334
commit f9dbbcdca2
+2 -9
View File
@@ -871,20 +871,13 @@ static void _stdcall op_message_str_game2() {
else if (fileId >= 0x1000 && fileId <= 0x1005) { // proto msg files
msg = GetMessageStr((DWORD)&proto_msg_files[2*(fileId - 0x1000)], msgId);
}
else if (fileId >= 0x2000) // Extra game message files.
{
std::unordered_map<int, MSGList*>::iterator it
= gExtraGameMsgLists.find(fileId);
else if (fileId >= 0x2000) { // Extra game message files.
std::unordered_map<int, MSGList*>::iterator it = gExtraGameMsgLists.find(fileId);
if (it != gExtraGameMsgLists.end())
{
msg = GetMsg(it->second, msgId, 2);
}
else
{
msg = 0;
SetOpReturn(0, DATATYPE_INT);
}
}
if (msg != 0)
SetOpReturn(msg);