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Added displaying the NPC's addictions in the character screen when controlled by the player (from Mr.Stalin)
Added "npc_engine_level_up" script function. Moved the code of set_map_time_multi to Worldmap handler, and NPCAutoLevel to PartyControl module. Removed validate_test example function from release builds.
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@@ -270,6 +270,7 @@
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#define item_weight(obj) sfall_func1("item_weight", obj)
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#define lock_is_jammed(obj) sfall_func1("lock_is_jammed", obj)
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#define loot_obj sfall_func0("loot_obj")
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#define npc_engine_level_up(toggle) sfall_func1("npc_engine_level_up", toggle)
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#define obj_under_cursor(crSwitch, inclDude) sfall_func2("obj_under_cursor", crSwitch, inclDude)
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#define outlined_object sfall_func0("outlined_object")
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#define real_dude_obj sfall_func0("real_dude_obj")
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