Added displaying the NPC's addictions in the character screen when controlled by the player (from Mr.Stalin)

Added "npc_engine_level_up" script function.
Moved the code of set_map_time_multi to Worldmap handler, and NPCAutoLevel to PartyControl module.
Removed validate_test example function from release builds.
This commit is contained in:
NovaRain
2019-02-27 12:06:06 +08:00
parent aa36d54b27
commit f84578e84b
17 changed files with 177 additions and 109 deletions
+1
View File
@@ -270,6 +270,7 @@
#define item_weight(obj) sfall_func1("item_weight", obj)
#define lock_is_jammed(obj) sfall_func1("lock_is_jammed", obj)
#define loot_obj sfall_func0("loot_obj")
#define npc_engine_level_up(toggle) sfall_func1("npc_engine_level_up", toggle)
#define obj_under_cursor(crSwitch, inclDude) sfall_func2("obj_under_cursor", crSwitch, inclDude)
#define outlined_object sfall_func0("outlined_object")
#define real_dude_obj sfall_func0("real_dude_obj")