mirror of
https://github.com/sfall-team/sfall.git
synced 2026-07-27 16:52:34 -07:00
Slightly simplified the code of NPCStage6Fix.
Moved NPCsTryToSpendExtraAP to AI.cpp.
This commit is contained in:
+2
-2
@@ -22,7 +22,7 @@ AllowSoundForFloats=1
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;This does not effect the play_sfall_sound and stop_sfall_sound script functions
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AllowDShowSound=0
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;Set to 1 to override the music path used by default if not present in the cfg
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;Set to 1 to override the music path used by default (i.e. data\sound\music\) if not present in the cfg
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;Set to 2 to overwrite all occurances of the music path
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OverrideMusicDir=2
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@@ -261,7 +261,7 @@ Movie17=credits.mve
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;StartDay=-1
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;To change the limit of the distance away from the player to which you're allowed to scroll the local maps, uncomment the next two lines
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;Defaults are 0x1E0 in the x direction and 0x190 in the y direction.
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;Defaults are 480 in the x direction and 400 in the y direction.
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;Not compatible with the res patch!
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;LocalMapXLimit=480
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;LocalMapYLimit=400
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@@ -29,6 +29,33 @@ typedef stdext::hash_map<DWORD, DWORD> :: const_iterator iter;
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static stdext::hash_map<DWORD, DWORD> targets;
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static stdext::hash_map<DWORD, DWORD> sources;
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static DWORD RetryCombatLastAP;
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static DWORD RetryCombatMinAP;
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static void __declspec(naked) RetryCombatHook() {
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__asm {
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mov RetryCombatLastAP, 0;
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retry:
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call combat_ai_;
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process:
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cmp dword ptr ds:[_combat_turn_running], 0;
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jle next;
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call process_bk_;
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jmp process;
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next:
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mov eax, [esi + 0x40];
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cmp eax, RetryCombatMinAP;
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jl end;
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cmp eax, RetryCombatLastAP;
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je end;
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mov RetryCombatLastAP, eax;
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mov eax, esi;
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xor edx, edx;
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jmp retry;
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end:
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retn;
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}
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}
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static void __fastcall CombatAttackHook(DWORD source, DWORD target) {
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sources[target] = source;
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targets[source] = target;
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@@ -104,6 +131,13 @@ void AIInit() {
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MakeJump(0x45F6AF, BlockCombatHook1); // intface_use_item_
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HookCall(0x4432A6, BlockCombatHook2); // game_handle_input_
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GetPrivateProfileString("sfall", "BlockedCombat", "You cannot enter combat at this time.", combatBlockedMessage, 128, translationIni);
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RetryCombatMinAP = GetPrivateProfileIntA("Misc", "NPCsTryToSpendExtraAP", 0, ini);
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if (RetryCombatMinAP > 0) {
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dlog("Applying retry combat patch.", DL_INIT);
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HookCall(0x422B94, RetryCombatHook); // combat_turn_
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dlogr(" Done", DL_INIT);
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}
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}
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DWORD _stdcall AIGetLastAttacker(DWORD target) {
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@@ -682,28 +682,28 @@ const DWORD xvfprintf_ = 0x4DF1AC;
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// please, use CamelCase for those
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int __stdcall ItemGetType(TGameObj* item) {
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long __stdcall ItemGetType(TGameObj* item) {
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__asm {
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mov eax, item;
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call item_get_type_;
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}
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}
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int __stdcall ItemSize(TGameObj* item) {
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long __stdcall ItemSize(TGameObj* item) {
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__asm {
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mov eax, item;
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call item_size_;
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}
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}
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int _stdcall IsPartyMember(TGameObj* obj) {
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long __stdcall IsPartyMember(TGameObj* obj) {
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__asm {
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mov eax, obj;
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call isPartyMember_;
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}
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}
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int _stdcall PartyMemberGetCurrentLevel(TGameObj* obj) {
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long __stdcall PartyMemberGetCurrentLevel(TGameObj* obj) {
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__asm {
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mov eax, obj;
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call partyMemberGetCurLevel_;
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@@ -789,7 +789,7 @@ void SkillSetTags(int* tags, DWORD num) {
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}
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}
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int __stdcall ScrPtr(int scriptId, TScript** scriptPtr) {
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long __stdcall ScrPtr(long scriptId, TScript** scriptPtr) {
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__asm {
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mov eax, scriptId;
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mov edx, scriptPtr;
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@@ -943,15 +943,15 @@ extern const DWORD xvfprintf_;
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// WRAPPERS:
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// TODO: move these to different namespace
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int _stdcall IsPartyMember(TGameObj* obj);
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int _stdcall PartyMemberGetCurrentLevel(TGameObj* obj);
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long __stdcall IsPartyMember(TGameObj* obj);
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long __stdcall PartyMemberGetCurrentLevel(TGameObj* obj);
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char* GetProtoPtr(DWORD pid);
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char AnimCodeByWeapon(TGameObj* weapon);
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// Displays message in main UI console window
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void DisplayConsoleMessage(const char* msg);
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const char* _stdcall GetMessageStr(DWORD fileAddr, DWORD messageId);
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int __stdcall ItemGetType(TGameObj* item);
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int __stdcall ItemSize(TGameObj* item);
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long __stdcall ItemGetType(TGameObj* item);
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long __stdcall ItemSize(TGameObj* item);
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// Change the name of playable character
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void CritterPcSetName(const char* newName);
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@@ -961,7 +961,7 @@ const char* __stdcall CritterName(TGameObj* critter);
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// Saves pointer to script object into scriptPtr using scriptID.
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// Returns 0 on success, -1 on failure.
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int __stdcall ScrPtr(int scriptId, TScript** scriptPtr);
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long __stdcall ScrPtr(long scriptId, TScript** scriptPtr);
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void SkillGetTags(int* result, DWORD num);
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void SkillSetTags(int* tags, DWORD num);
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@@ -260,7 +260,7 @@ static void __stdcall DisplayCantDoThat() {
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// 1 skip handler, -1 don't skip
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int __stdcall PartyControl_SwitchHandHook(TGameObj* item) {
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if (IsControllingNPC > 0 && ItemGetType(item) == 3) {
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if (IsControllingNPC > 0 && ItemGetType(item) == item_type_weapon) {
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int canUse;
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/* check below uses AI packets and skills to check if weapon is usable
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__asm {
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+7
-44
@@ -451,33 +451,6 @@ really_end:
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}
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}
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static DWORD RetryCombatLastAP;
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static DWORD RetryCombatMinAP;
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static void __declspec(naked) RetryCombatHook() {
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__asm {
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mov RetryCombatLastAP, 0;
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retry:
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call combat_ai_;
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process:
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cmp dword ptr ds:[_combat_turn_running], 0;
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jle next;
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call process_bk_;
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jmp process;
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next:
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mov eax, [esi + 0x40];
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cmp eax, RetryCombatMinAP;
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jl end;
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cmp eax, RetryCombatLastAP;
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je end;
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mov RetryCombatLastAP, eax;
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mov eax, esi;
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xor edx, edx;
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jmp retry;
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end:
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retn;
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}
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}
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static void __declspec(naked) intface_rotate_numbers_hack() {
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__asm {
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push edi
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@@ -542,22 +515,20 @@ end:
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}
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static const DWORD NPCStage6Fix1End = 0x493D16;
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static const DWORD NPCStage6Fix2End = 0x49423A;
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static void __declspec(naked) NPCStage6Fix1() {
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__asm {
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mov eax, 0xcc; // set record size to 204 bytes
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mov eax, 204; // set record size to 204 bytes
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imul eax, edx; // multiply by number of NPC records in party.txt
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mov ebx, eax; // copy total record size for later memset
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call mem_malloc_; // malloc the necessary memory
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mov edx, dword ptr ds:[_partyMemberMaxCount]; // retrieve number of NPC records in party.txt
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mov ebx, 0xcc; // set record size to 204 bytes
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imul ebx, edx; // multiply by number of NPC records in party.txt
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jmp NPCStage6Fix1End; // call memset to set all malloc'ed memory to 0
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}
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}
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static const DWORD NPCStage6Fix2End = 0x49423A;
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static void __declspec(naked) NPCStage6Fix2() {
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__asm {
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mov eax, 0xcc; // record size is 204 bytes
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mov eax, 204; // record size is 204 bytes
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imul edx, eax; // multiply by NPC number as listed in party.txt
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mov eax, dword ptr ds:[_partyMemberAIOptions]; // get starting offset of internal NPC table
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jmp NPCStage6Fix2End; // eax+edx = offset of specific NPC record
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@@ -895,13 +866,6 @@ static void DllMain2() {
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dlogr(" Done", DL_INIT);
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}
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RetryCombatMinAP = GetPrivateProfileIntA("Misc", "NPCsTryToSpendExtraAP", 0, ini);
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if (RetryCombatMinAP > 0) {
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dlog("Applying retry combat patch.", DL_INIT);
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HookCall(0x422B94, RetryCombatHook); // combat_turn_
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dlogr(" Done", DL_INIT);
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}
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dlog("Checking for changed skilldex images.", DL_INIT);
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tmp = GetPrivateProfileIntA("Misc", "Lockpick", 293, ini);
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if (tmp != 293) SafeWrite32(0x518D54, tmp);
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@@ -1024,8 +988,8 @@ static void DllMain2() {
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if (GetPrivateProfileIntA("Misc", "NPCStage6Fix", 0, ini)) {
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dlog("Applying NPC Stage 6 Fix.", DL_INIT);
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MakeJump(0x493CE9, NPCStage6Fix1);
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SafeWrite8(0x494063, 0x06); // loop should look for a potential 6th stage
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SafeWrite8(0x4940BB, 0xCC); // move pointer by 204 bytes instead of 200
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SafeWrite8(0x494063, 6); // loop should look for a potential 6th stage
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SafeWrite8(0x4940BB, 204); // move pointer by 204 bytes instead of 200
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MakeJump(0x494224, NPCStage6Fix2);
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dlogr(" Done", DL_INIT);
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}
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@@ -1097,9 +1061,8 @@ static void DllMain2() {
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dlogr(" Done", DL_INIT);
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}
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dlog("Applying AI patches.", DL_INIT);
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dlogr("Running AIInit().", DL_INIT);
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AIInit();
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dlogr(" Done", DL_INIT);
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dlogr("Initializing party control.", DL_INIT);
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PartyControlInit();
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