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Fixed stuttering when playing avi movies
Fixed a crash when playing mve movies without the hi-res patch. Minor edits to ddraw.ini and function notes.txt.
This commit is contained in:
+18
-18
@@ -738,10 +738,27 @@ CreditsAtBottom=0
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;Set to 1 to enable sfall debugging mode
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Enable=0
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;Set to 1 to give scripts direct access to Fallout's address space, and to make arbitrary calls into Fallout's code
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;Set to 2 to also disable the memory address check in unsafe script functions
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;Does not require sfall debugging mode
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AllowUnsafeScripting=0
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;If you're testing changes to the Fallout exe, you can override the CRC that sfall looks for here
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;You can use several hex values, separated by commas
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;Does not require sfall debugging mode
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;ExtraCRC=0x00000000,0x00000000
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;Set to 1 to skip the executable file size check
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;Does not require sfall debugging mode
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SkipSizeCheck=0
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;Change to 1 to skip the compatibility mode check
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SkipCompatModeCheck=0
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;Fallout 2 Debug Patch
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;Set to 1 to send debug output to the screen, 2 to a debug.log file, or 3 to both the screen and debug.log
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;Does not require sfall debugging mode
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;While you don't need to create an environment variable, you do still need to set the appropriate lines in fallout2.cfg:
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;While you don't need to create an environment variable, you do still need to set the appropriate lines in fallout2.cfg
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;-------
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;[debug]
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;mode=environment
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@@ -758,27 +775,10 @@ DebugMode=0
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;Set to 1 to hide error messages in debug output when a null value is passed to the function as an object
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HideObjIsNullMsg=0
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;Change to 1 to skip the compatibility mode check
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SkipCompatModeCheck=0
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;Set to 1 to skip the executable file size check
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;Does not require sfall debugging mode
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SkipSizeCheck=0
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;If you're testing changes to the Fallout exe, you can override the CRC that sfall looks for here
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;You can use several hex values, separated by commas
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;Does not require sfall debugging mode
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;ExtraCRC=0x00000000,0x00000000
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;Set to 1 to stop Fallout from deleting non read-only protos at startup
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;Has pretty nasty side effects when saving/reloading, so don't use for regular gameplay
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DontDeleteProtos=0
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;Set to 1 to give scripts direct access to Fallout's address space, and to make arbitrary calls into Fallout's code
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;Set to 2 to also disable the memory address check in unsafe script functions
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;Does not require sfall debugging mode
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AllowUnsafeScripting=0
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;Set to 1 to force critters to display combat float messages
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;Requires AllowSoundForFloats to be enabled
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Test_ForceFloats=0
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