Removed MultiPatches from ddraw.ini, now it's always enabled.

Minor edits to main.cpp and Arrays.cpp.
Updated version number.
This commit is contained in:
NovaRain
2019-02-19 12:07:40 +08:00
parent 504f66f002
commit f5c570ddc1
6 changed files with 80 additions and 78 deletions
+2 -5
View File
@@ -1,5 +1,5 @@
;sfall configuration settings
;v3.8.15
;v3.8.16
[Main]
;Change to 1 if you want to use command line args to tell sfall to use another ini file.
@@ -217,11 +217,8 @@ WorldMapSlots=0
UseFileSystemOverride=0
;To use a patch file other than patch000.dat, uncomment the next line and add your new file name
;If you want to check for multiple patch files, you can include a %d in the file name (sprintf syntax)
;By default, only the first patch file found will be used.
;If you want to load multiple patch files (up to 1000) at once, uncomment the MultiPatches line and set it to 1
;If you want to load multiple patch files (up to 1000) at once, you can include a %d in the file name (sprintf syntax)
;PatchFile=patch%03d.dat
;MultiPatches=0
;Set to 1 to use the modified data load order for the engine to find game data
;Original: patchXXX.dat > critter_patches > critter_dat > f2_res_patches > f2_res_dat > master_patches > master_dat