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Removed MultiPatches from ddraw.ini, now it's always enabled.
Minor edits to main.cpp and Arrays.cpp. Updated version number.
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@@ -1,5 +1,5 @@
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;sfall configuration settings
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;v3.8.15
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;v3.8.16
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[Main]
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;Change to 1 if you want to use command line args to tell sfall to use another ini file.
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@@ -217,11 +217,8 @@ WorldMapSlots=0
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UseFileSystemOverride=0
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;To use a patch file other than patch000.dat, uncomment the next line and add your new file name
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;If you want to check for multiple patch files, you can include a %d in the file name (sprintf syntax)
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;By default, only the first patch file found will be used.
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;If you want to load multiple patch files (up to 1000) at once, uncomment the MultiPatches line and set it to 1
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;If you want to load multiple patch files (up to 1000) at once, you can include a %d in the file name (sprintf syntax)
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;PatchFile=patch%03d.dat
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;MultiPatches=0
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;Set to 1 to use the modified data load order for the engine to find game data
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;Original: patchXXX.dat > critter_patches > critter_dat > f2_res_patches > f2_res_dat > master_patches > master_dat
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