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https://github.com/sfall-team/sfall.git
synced 2026-07-27 16:52:34 -07:00
Fixed the root cause of crash in PrepareGlobalScriptsListByMask
* Calling convention violation - v141_xp uses ebx to store reference, but db_get_file_list does not preserve it. * v140_xp uses esi instead, which is preserved by the engine function. * Reverted some code changes in ScriptExtender.cpp.
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+1
-1
@@ -847,7 +847,7 @@ DivisionOperatorFix=1
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;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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[Scripts]
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;Comma-separated list of masked paths to load global scripts from
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;Only use single backslash \ as the directory separator
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;Use only a single backslash \ as the directory separator
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;Paths outside of scripts folder are supported
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GlobalScriptPaths=scripts\gl*.int,scripts\sfall\gl*.int
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@@ -167,6 +167,13 @@ long __fastcall db_init(const char* path_dat, const char* path_patches) {
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WRAP_WATCOM_FCALL2(db_init_, path_dat, path_patches);
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}
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// Searches files in DB by given path/filename mask and stores result in fileList
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// fileList is a pointer to a variable, that will be assigned with an address of an array of char* strings
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long __fastcall db_get_file_list(const char* searchMask, char*** fileList) {
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__asm xor ebx, ebx; // don't delete (bug in db_get_file_list_)
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WRAP_WATCOM_FCALL2(db_get_file_list_, searchMask, fileList);
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}
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long __fastcall tile_num(long x, long y) {
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__asm xor ebx, ebx; // don't delete (bug in tile_num_)
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WRAP_WATCOM_FCALL2(tile_num_, x, y);
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@@ -54,6 +54,10 @@ void interpretError(const char* fmt, ...);
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long __fastcall db_init(const char* path_dat, const char* path_patches);
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// Searches files in DB by given path/filename mask and stores result in fileList
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// fileList is a pointer to a variable, that will be assigned with an address of an array of char* strings
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long __fastcall db_get_file_list(const char* searchMask, char*** fileList); // Returns number of elements in *fileList
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long __fastcall tile_num(long x, long y);
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void __fastcall square_xy(long x, long y, long* outSX, long* outSY);
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@@ -307,7 +307,7 @@ WRAP_WATCOM_FUNC2(fo::DbFile*, db_fopen, const char*, path, const char*, mode)
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WRAP_WATCOM_FUNC3(char*, db_fgets, char*, buf, long, max_count, fo::DbFile*, file)
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WRAP_WATCOM_FFUNC4(long, db_fread, void*, buf, long, elsize, long, count, fo::DbFile*, file)
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WRAP_WATCOM_FFUNC3(long, db_fseek, fo::DbFile*, file, long, pos, long, origin)
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WRAP_WATCOM_FUNC2(void, db_free_file_list, char const***, fileList, DWORD, arg2) // Destroys filelist array created by db_get_file_list
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WRAP_WATCOM_FUNC2(void, db_free_file_list, char***, fileList, DWORD, arg2) // Destroys filelist array created by db_get_file_list
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WRAP_WATCOM_FUNC2(long, db_freadByte, fo::DbFile*, file, BYTE*, _out)
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WRAP_WATCOM_FUNC2(long, db_freadShort, fo::DbFile*, file, WORD*, _out)
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WRAP_WATCOM_FUNC2(long, db_freadInt, fo::DbFile*, file, DWORD*, _out)
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@@ -320,9 +320,6 @@ WRAP_WATCOM_FUNC2(long, db_fwriteInt, fo::DbFile*, file, long, value)
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WRAP_WATCOM_FFUNC3(long, db_fwriteByteCount, fo::DbFile*, file, const BYTE*, cptr, long, count)
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//WRAP_WATCOM_FFUNC3(long, db_fwriteLongCount, fo::DbFile*, file, DWORD*, dest, long, count)
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WRAP_WATCOM_FUNC2(long, db_dir_entry, const char*, fileName, DWORD*, sizeOut) // Check fallout file and get file size (result 0 - file exists)
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// Searches files in DB by given path/filename mask and stores result in fileList
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// fileList is a pointer to a variable, that will be assigned with an address of an array of char* strings
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WRAP_WATCOM_FUNC2(long, db_get_file_list, const char*, searchMask, char const***, fileList) // Returns number of elements in *fileList
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WRAP_WATCOM_FUNC1(void*, dbase_open, const char*, fileName)
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WRAP_WATCOM_FUNC1(void, dbase_close, void*, dbPtr)
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@@ -25,8 +25,8 @@
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#include "..\FalloutEngine\Fallout2.h"
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#include "..\InputFuncs.h"
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#include "..\Logging.h"
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#include "..\Version.h"
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#include "..\Utils.h"
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#include "..\version.h"
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#include "HookScripts.h"
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#include "LoadGameHook.h"
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#include "MainLoopHook.h"
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@@ -505,7 +505,7 @@ static void LoadGlobalScriptsList() {
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dlogr("Running global scripts...", DL_SCRIPT);
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ScriptProgram prog;
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for (auto& item : globalScriptFilesList) {
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for (const auto& item : globalScriptFilesList) {
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auto &scriptFile = item.second;
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dlog("> " + scriptFile, DL_SCRIPT);
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InitScriptProgram(prog, scriptFile.c_str(), true);
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@@ -538,14 +538,13 @@ static void InitGlobalScripts() {
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static void PrepareGlobalScriptsListByMask() {
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globalScriptFilesList.clear();
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for (const std::string fileMask : globalScriptPathList) {
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char const** filenames;
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for (const auto& fileMask : globalScriptPathList) {
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char** filenames;
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auto basePath = fileMask.substr(0, fileMask.find_last_of("\\/") + 1); // path to scripts without mask
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int count = fo::func::db_get_file_list(fileMask.c_str(), &filenames);
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for (int i = 0; i < count; i++) {
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std::string name(filenames[i]);
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ToLowerCase(name);
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char* name = _strlwr(filenames[i]); // name of the script in lower case
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if (name[0] != 'g' || name[1] != 'l') continue; // fix bug in db_get_file_list fuction (if the script name begins with a non-Latin character)
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std::string baseName(name);
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@@ -554,7 +553,7 @@ static void PrepareGlobalScriptsListByMask() {
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baseName = baseName.substr(0, lastDot); // script name without extension
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if (basePath != fo::var::script_path_base || !IsGameScript(baseName.c_str())) {
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dlog_f("Found global script: %s\n", DL_SCRIPT, name.c_str());
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dlog_f("Found global script: %s\n", DL_SCRIPT, name);
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std::string fullPath(basePath);
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fullPath += name;
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// prevent loading global scripts with the same name from different directories
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