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Fixed the root cause of crash in PrepareGlobalScriptsListByMask
* Calling convention violation - v141_xp uses ebx to store reference, but db_get_file_list does not preserve it. * v140_xp uses esi instead, which is preserved by the engine function. * Reverted some code changes in ScriptExtender.cpp.
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@@ -847,7 +847,7 @@ DivisionOperatorFix=1
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;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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[Scripts]
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;Comma-separated list of masked paths to load global scripts from
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;Only use single backslash \ as the directory separator
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;Use only a single backslash \ as the directory separator
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;Paths outside of scripts folder are supported
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GlobalScriptPaths=scripts\gl*.int,scripts\sfall\gl*.int
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