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@@ -77,7 +77,7 @@ int arg2 - The amount of damage to the target
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int arg3 - The amount of damage to the attacker
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int arg4 - The special effect flags for the target (use bwand DAM_* to check specific flags)
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int arg5 - The special effect flags for the attacker (use bwand DAM_* to check specific flags)
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int arg6 - The weapon used in the attack
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Item arg6 - The weapon used in the attack
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int arg7 - The bodypart that was struck
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int arg8 - Damage Multiplier (this is divided by 2, so a value of 3 does 1.5x damage, and 8 does 4x damage. Usually it's 2; for critical hits, the value is taken from the critical table; with Silent Death perk and the corresponding attack conditions, the value will be doubled)
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int arg9 - Number of bullets actually hit the target (1 for melee attacks)
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