Changed the description of CheckWeaponAmmoCost in ddraw.ini

Replaced <br> html tag with backslash in markdown documents.
(CommonMark spec)
This commit is contained in:
NovaRain
2021-10-25 10:18:16 +08:00
parent f1c087b3a3
commit f2bc04001e
5 changed files with 433 additions and 431 deletions
+1 -1
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@@ -238,7 +238,7 @@ For those who used arrays in their mods before sfall 3.4:
* There is an INI parameter **arraysBehavior** in **Misc** section of ddraw.ini. If set to 0, all scripts which used sfall arrays before should work. This basically changes that `create_array` will create permanent arrays which are "saved" by default and their ID is also permanent. It is 1 by default.
* How savegame compatibility is handled?<br>
* How savegame compatibility is handled?\
Saved arrays are stored in **sfallgv.sav** file (in savegame) in new (more flexible) format, just after the old arrays. So basically, when you load older savegame, sfall will load arrays from old format and save them to new format on next game save. If you load savegame made with sfall 3.4 using sfall 3.3 (for example), game shouldn't crash, but all arrays will be lost.
* Previously you had to specify size in bytes for array elements. This parameter is now ignored and you can store strings of arbitrary length in arrays.