Fixed the mood argument of start_gdialog function being ignored for talking heads. (from Crafty)

Simplified the code of disabling losing unused perks.
This commit is contained in:
NovaRain
2018-09-30 16:24:15 +08:00
parent 7f8481d03a
commit f088c9bb70
3 changed files with 36 additions and 7 deletions
+4
View File
@@ -506,6 +506,10 @@ ObjCanSeeObj_ShootThru_Fix=0
;Set to 1 to fix the broken obj_can_hear_obj script function
ObjCanHearObjFix=0
;Set to 1 to fix the mood argument of start_gdialog script function to be available for talking heads
;If the argument value is -1, the mood will be determined by the local variable 0 of the script (vanilla behavior)
StartGDialogFix=0
;Set to 1 to enable the balanced bullet distribution formula for burst attacks
ComputeSprayMod=0