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Fixed the mood argument of start_gdialog function being ignored for talking heads. (from Crafty)
Simplified the code of disabling losing unused perks.
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@@ -506,6 +506,10 @@ ObjCanSeeObj_ShootThru_Fix=0
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;Set to 1 to fix the broken obj_can_hear_obj script function
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ObjCanHearObjFix=0
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;Set to 1 to fix the mood argument of start_gdialog script function to be available for talking heads
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;If the argument value is -1, the mood will be determined by the local variable 0 of the script (vanilla behavior)
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StartGDialogFix=0
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;Set to 1 to enable the balanced bullet distribution formula for burst attacks
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ComputeSprayMod=0
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